Getting it into 'vanilla' love.

A port replacing OpenGL and OpenAL with SDL. Now defunct.

Moderator: nLÖVE Team

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Getting it into 'vanilla' love.

Post by bartbes »

As some of you may know, though nLÖVE can do great on its own, it doesn't hurt being in the 'real' love. Combine that with a desire to make love more modularized, and have alternative modules, and it's easy to see how the merge was born.

I'll be adding to the topic as we go (if I remember to update it..), so let's just start.

What's been done:
synkro
Prole
Posts: 2
Joined: Sat Mar 05, 2011 11:30 am

Re: Getting it into 'vanilla' love.

Post by synkro »

To clear things up, this will render nlöve obsolete?
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Getting it into 'vanilla' love.

Post by bartbes »

It will become an official part of love. But this will take some time, and quite heavy modifications of the current build system.
User avatar
SiENcE
Party member
Posts: 792
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: Getting it into 'vanilla' love.

Post by SiENcE »

bartbes wrote:It will become an official part of love. But this will take some time, and quite heavy modifications of the current build system.
I hope cmake ?
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Getting it into 'vanilla' love.

Post by Robin »

Oh, and while we're at it: would it be possible to make the name of the target executable easily changeable? I've tried building it to the name selove, but it seems it requires several non-trivial changes to the build script, which I'm not comfortable with for a few reasons.
Help us help you: attach a .love.
User avatar
thelinx
The Strongest
Posts: 852
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: Getting it into 'vanilla' love.

Post by thelinx »

make && mv src/love src/selove
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Getting it into 'vanilla' love.

Post by Robin »

thelinx wrote:make && mv src/love src/selove
Yes, but that's ugly.
Help us help you: attach a .love.
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: Getting it into 'vanilla' love.

Post by BlackBulletIV »

Hold up. Does this mean getting rid of hardware-accelerated graphics? Surely not.
User avatar
thelinx
The Strongest
Posts: 852
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: Getting it into 'vanilla' love.

Post by thelinx »

No, the SDL graphics module will be an option for platforms that doesn't support the OpenGL graphics module.
User avatar
kalle2990
Party member
Posts: 245
Joined: Sat Sep 12, 2009 1:17 pm
Location: Sweden

Re: Getting it into 'vanilla' love.

Post by kalle2990 »

Any chance that there will be any OpenGL ES supported module? :)
Locked

Who is online

Users browsing this forum: No registered users and 6 guests