nlove (LOVE2D) for Dingoo & Caanoo Handheld

A port replacing OpenGL and OpenAL with SDL. Now defunct.

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SiENcE
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by SiENcE »

Sorry but rotation bug is still present. It's better but not correct (for a test use passing_clouds sample and take in the suns ear's).

other bugs so far:
-b64 decode of inline images
-setLineWidth does not work
-loadfont is now different to 0.6.2?

I also have a patch for boot.lua for resolution and error message output at low resolutions.
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jph
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by jph »

This is quite cool already,. cant wait for sound. Not sure you want reports about little things,. that you probably know about,. but currently with love.graphics.circle( mode, x, y, radius, segments ) segments does not work. Just cause it is nice for making quick ngons when set low.
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by bartbes »

That is entirely correct, I have not implemented the segments argument.
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by jph »

ok, here is my little hacked out game,. well it is playable but not very interesting, yet! I am just hacking around to see if this will be useable to do some little Caanoo games I have in mind,. and so far looks very good! I do need to get a better grip on Lua and the table functions,. sounds will make this type of thing much more interesting. Thanks for doing the port to Caanoo.
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a Cannoo nlove game
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by jph »

is love.graphics.drawq not yet supported? Just wondering if I am setting it up wrong,. . thnx
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by bartbes »

It should be supported.
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jph
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by jph »

ok, I got it working with a loaded .bmp Thanks bartbes. Perhaps it is love.image.newImageData that is not supported yet?? I was trying to generate the graphics..,
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by Robin »

If you want to draw thing on the fly, you could look at love.graphics.rectangle(), love.graphics.circle(), love.graphics.line(), love.graphics.polygon(), etc.
Help us help you: attach a .love.
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by jph »

Yup, I am hip to that,. see; http://www.gp32x.com/board/index.php?/t ... ntry925290

I was just thinking about trying some bitmap effects,. I like to to procedural generation of some stuff, but I can mess around with loaded bitmaps for now. Still fun.
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Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld

Post by SiENcE »

yes it's working. now we need wave and static file support.

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