Search found 64 matches

by yintercept
Tue May 21, 2019 12:16 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1729
Views: 815693

Re: What's everyone working on? (tigsource inspired)

The new anno games didn't have the same charm as 1602 for some reason. They lost 'something' in translation to higher-res graphics. I remember reading a blog post (I think) by the devs of 1849, talking about performance and pathing on mobile (?), dunno, was something along those lines. > That said, ...
by yintercept
Mon May 20, 2019 4:47 pm
Forum: Libraries and Tools
Topic: Hlp - collection of useful libraries for game development
Replies: 4
Views: 6092

Re: Hlp - collection of useful libraries for game development

I was literally going to implement an async asset loader this week until I saw this post for the second time lol.
by yintercept
Mon May 20, 2019 4:46 pm
Forum: Games and Creations
Topic: My Computer Vision Homework.
Replies: 4
Views: 3925

Re: My Computer Vision Homework.

Thats medical isn't? So is the AI project in relation to the degree, or an unrelated interest?

I ask because theres a lot of people doing things like teaching AI to interpret xrays and so on and the work they're doing fascinates me.
by yintercept
Mon May 20, 2019 4:43 pm
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 60
Views: 123505

Re: Slab - An Immediate Mode GUI Library In Lua

Cool, thanks Jack.

I'm literally implementing a menubar *today*. You fixed that fast. It's just 'new scene' and 'export' menu options, woopdeedoo, but Slab actually makes implementing small things like this enjoyable again. Thanks.
by yintercept
Mon May 20, 2019 4:39 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 51252

Re: 11.0 bugs

Are you running the game with "--fused" as one of the arguments or no? I had a folder in the source directory called 'data'. Kept running into trouble. Turns out the call to open the file was checking the %appdata%/LOVE directory, NOT the data folder in the source, until I ran it with '--f...
by yintercept
Sun May 19, 2019 9:02 pm
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 60
Views: 123505

Re: Slab - An Immediate Mode GUI Library In Lua

Heads up the docs for the menu/menubar component just redirect to the main wiki.

I can figure it out from the api source anyhow, but others might have trouble.

I take it is there or it's just not documented yet?
by yintercept
Sun May 19, 2019 11:28 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1729
Views: 815693

Re: What's everyone working on? (tigsource inspired)

> of course know and own 1849 and yeah, it's a very similar style. We're aiming a bit for bigger cities as, as far as I played 1849 the maps are really tiny. Lethis is another game in a similar style and pretty good as well. You played it, I KNEW IT. Anno 1602 too? Also yeah, was kind of annoyed how...
by yintercept
Sat May 18, 2019 9:00 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1729
Views: 815693

Re: What's everyone working on? (tigsource inspired)

I recognize you have limited art resources. I just saw it and thought "street fighter meets epic battle simulator" and it got hard af. > At the moment, all enemies can be played in debug mode, because we'll probably want to make them playable in one way or another later on, and because it ...
by yintercept
Sat May 18, 2019 8:50 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1729
Views: 815693

Re: What's everyone working on? (tigsource inspired)

Nelvin, looks like 1849 a bit. If you're not familiar it's a resource manager, where you ferry resources between buildings producing more and more complex resources. If you're not familiar look it up. It's a little hard to find on google (owing to how common the number '1849' is), so you'll have to ...
by yintercept
Sat May 18, 2019 8:43 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1729
Views: 815693

Re: What's everyone working on? (tigsource inspired)

Brawler looks cool as shit. I'd buy it on a whim if it were on psn. Would love to customize the playables and all the enemies. Heads, hair, complexion, scars, jacket, pants, shoes, eyes, all of it. Could make a mod to fight: yakuza mafia 50 midgets 20 blind nuns and a patridge in a pair tree. I want...