Search found 721 matches
- Tue Oct 21, 2014 5:51 am
- Forum: Support and Development
- Topic: "loop in gettable" when I add 100 objects to an array
- Replies: 4
- Views: 5515
Re: "loop in gettable" when I add 100 objects to an array
Unfortunately I can't get the game to run due to no joysticks, but I spotted one thing that looks supsicious in your load function: bullet = bullet:new(100, -200, 0, 300); table.insert(bullets, bullet) You're making a variable that has the same name as your library here, and then you're setting a re...
- Sun Oct 19, 2014 8:24 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411647
Re: "Questions that don't deserve their own thread" thread
Usually entities are stored in a table, so to get rid of it you find its key in that table and then set that value to NIL.
Of course, the harder part is to make sure that any other references to it are also dropped, but that depends a bit on how your game is designed, I think.
Of course, the harder part is to make sure that any other references to it are also dropped, but that depends a bit on how your game is designed, I think.
- Fri Oct 17, 2014 8:58 am
- Forum: General
- Topic: Gameplay interspersed between animated cutscenes [Design]
- Replies: 6
- Views: 4071
Re: Gameplay interspersed between animated cutscenes [Design
Honestly it sounds like the worst combination of a game and a story you can have; people who love stories won't be able to complete unless they're good enough gamers and people who like good games will constantly be forced to wait through long story parts, when they're just looking for some play. Yo...
- Thu Oct 16, 2014 7:41 am
- Forum: General
- Topic: Where could I have someone read through my code?
- Replies: 9
- Views: 5067
Re: Where could I have someone read through my code?
For larger projects, dropping it here is probably a good idea
- Wed Oct 01, 2014 3:02 pm
- Forum: General
- Topic: Give me a simple challenge
- Replies: 8
- Views: 4074
Re: Give me a simple challenge
Using the Löve2D wiki is nothing to be ashamed of, I'm pretty sure that (correct me if I'm wrong) it's safe to say that everyone uses the wiki because if it didn't exist when I wouldn't have gotten into programming at all. I do programming for a living, and StackOverflow and the documentation for t...
- Mon Sep 29, 2014 8:21 am
- Forum: Support and Development
- Topic: Making a "hitbox" follow the player?
- Replies: 10
- Views: 8739
Re: Making a "hitbox" follow the player?
Yeah, there are two basic ways. The simple one is to turn the hitbox into a sensor: http://leafo.net/love/wiki/fixture_setsensor1.html This will make the hitbox not resolve collisions but it will still trigger callbacks (ie; you can detect when it hits and stops hitting something, but it won't push ...
- Mon Sep 22, 2014 9:57 am
- Forum: Support and Development
- Topic: Separation of draw-loop and update-loop threads. Possible?
- Replies: 6
- Views: 3270
Re: Separation of draw-loop and update-loop threads. Possibl
This sounds to me like it's in the category of "If you have to ask, you don't understand well enough to make it work".
It's going to be a huge undertaking for probably no gain and loads of really weird bugs.
It's going to be a huge undertaking for probably no gain and loads of really weird bugs.
- Mon Sep 22, 2014 9:55 am
- Forum: Support and Development
- Topic: Using the love api in other classes/tables other than main.
- Replies: 3
- Views: 3007
Re: Using the love api in other classes/tables other than ma
love should be a global that's everywhere, unless your other file is either outside of love (ie; you're calling it through your own Lua interpreter) or if it's running inside a thread or channel, which by default don't load any love modules. But yeah; include a .love and we'll be able to say more. (...
- Mon Sep 15, 2014 7:32 am
- Forum: Support and Development
- Topic: [SOLVED]Remove an object from a table.
- Replies: 11
- Views: 12226
Re: Remove an object from a table.
Add this in your creation function, after you make the fixture. coin.fixture.setUserData( coin ) It will store a reference to the coin inside the fixture. Now, when you resolve the collision, you should be able to get to the fixture, and then you can recover the coin by doing this: fixture.getUserDa...
- Fri Sep 12, 2014 8:24 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411647
Re: "Questions that don't deserve their own thread" thread
Try this:
That should work.
(Sidenote: your main.lua should be in the main folder, this setup isn't going to work when you try to distribute the game)
(Unless they're two different projects)
Code: Select all
require "../game/tilemap"
(Sidenote: your main.lua should be in the main folder, this setup isn't going to work when you try to distribute the game)
(Unless they're two different projects)