Search found 81 matches
- Thu Feb 27, 2014 5:16 pm
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 55283
Re: A Community-Culture Problem With Library Names
Somewhat earlier there was a question of data. Namely, what evidence is there that sexual library names affect participation and adoption? People who otherwise may have evangelized löve include: parents, educators, professionals, religious Christians / Jews / Muslims, even siblings and children. All...
- Tue Feb 25, 2014 6:04 am
- Forum: Support and Development
- Topic: Mouse Hovering Over Printed Text
- Replies: 10
- Views: 6209
Re: Mouse Hovering Over Printed Text
I'll elaborate on zero-one-infinity, because it's widely applicable and very helpful. I'll focus on Cosmos, even though it's not yet large enough for serious concern. The code managing your menu system is spread throughout the main.lua, which means changes must be kept in sync across disparate code ...
- Tue Feb 25, 2014 3:44 am
- Forum: Support and Development
- Topic: Mouse Hovering Over Printed Text
- Replies: 10
- Views: 6209
Re: Mouse Hovering Over Printed Text
Reseting your button state each update will fix the current trouble, like so if gamestate == 'menu' then newgamebtn = "" loadgamebtn = "" optionsbtn = "" creditsbtn = "" exitbtn = "" ... This is still a bit of a mess though. The main remaining proble...
- Mon Feb 24, 2014 11:53 pm
- Forum: Support and Development
- Topic: Mouse Hovering Over Printed Text
- Replies: 10
- Views: 6209
Re: Mouse Hovering Over Printed Text
What I am trying to do is make an 'invisible box' around it, and when you hover over that the text (which is normally white) turns grey. The abundance of 'and's just make the code a bit hard to read, but they are not necessarily wrong. The immediate problem is that you're never setting your graphic...
- Fri Jan 17, 2014 8:42 am
- Forum: Support and Development
- Topic: draw order with goature's entity system
- Replies: 2
- Views: 1292
Re: draw order with goature's entity system
While I don't know anything about goature's tutorial / entity system, here is a working(ish) answer. Just add this to the end of objs:update table.sort(objs.objects, function(a,b) return a.y < b.y end) You may also want to iterate over objs.objects in objs:draw using ipairs instead of pairs. See: ht...
- Thu Jan 09, 2014 7:17 am
- Forum: Support and Development
- Topic: Joints and crashes
- Replies: 6
- Views: 2393
Re: Joints and crashes
Hi!Simon6689 wrote:hello?
Also, can you guys vote on some images for my game?
http://strawpoll.me/992861
So, do you want a bunny, or a human-bunny hybrid? (bunnies don't usually crawl on their knees)
Anyway, I'm glad you got the issue resolved. Oh, also, love the avatar
- Mon Jan 06, 2014 3:21 am
- Forum: Support and Development
- Topic: [SOLVED] Help with map scrolling, jittery
- Replies: 4
- Views: 3119
Re: Help with map scrolling, jittery
See https://www.love2d.org/wiki/Game_Distribution for how to make a love file. There's also a small how-to as the first post in this section (Support and Development).manyshotsshort wrote:Yes next time I will definitely paste a love file, as soon as I figure out how to make one.
- Mon Dec 30, 2013 7:20 am
- Forum: Support and Development
- Topic: Help - Keep an image rotating
- Replies: 6
- Views: 1796
Re: Help - Keep an image rotating
Draw origin is, by default, the top left corner, which is confusing, and almost never what you want. When drawing an image (or anything), your origin offset is relative to that initial top left corner position. For an asteroid, which would usually rotate from its center, you likely want an offset of...
- Sun Dec 29, 2013 7:34 am
- Forum: Games and Creations
- Topic: And now for something completely different....
- Replies: 17
- Views: 6646
Re: And now for something completely different....
Very cool. Still, I feel like you, the main character, should have some kind of inner monologue about input from senses other than vision. Texture, smell, elevation changes, etc.
- Fri Dec 27, 2013 11:31 am
- Forum: Libraries and Tools
- Topic: Wind Sway - a modest demo
- Replies: 10
- Views: 8054
Re: Wind Sway - a modest demo
This is really cool. It feels very "windy"! Nice weather effects. I was only able to get the wind to -9, not in the other direction, because the / doesn't seem to work on my German keyboard. Maybe change it to + for future demos? Thanks! Regarding the wind changing keys, they are - (minus...