Search found 85 matches
- Wed Aug 28, 2013 9:43 am
- Forum: Libraries and Tools
- Topic: high resolution love.run function for 0.8.0
- Replies: 25
- Views: 8497
Re: high resolution love.run function for 0.8.0
I sure wish you would keep your mouth as closed as your mind. It's not the first time I see you spreading nonsense. I have just explained it to you why you are wrong. Yet you aren't even capable of comprehending a simple text and instead of having a valuable discussion and providing arguments you pr...
- Tue Aug 27, 2013 11:50 pm
- Forum: Libraries and Tools
- Topic: high resolution love.run function for 0.8.0
- Replies: 25
- Views: 8497
Re: high resolution love.run function for 0.8.0
Like I said, if you'd turn the Vsync off (Granted the FPS is bound to the refresh frequency by default) you can profile your code very accurately
- Tue Aug 27, 2013 8:10 pm
- Forum: Libraries and Tools
- Topic: high resolution love.run function for 0.8.0
- Replies: 25
- Views: 8497
Re: high resolution love.run function for 0.8.0
2) Lower time step = more calculations. Why would you occupy your CPU with redundat calls if fewer are sufficient? Using a higher resolution timer has little to do with the amount of time steps. If I am getting this correctly you wish to use a more precise timer with the old amount of iterations? T...
- Tue Aug 27, 2013 7:32 pm
- Forum: Libraries and Tools
- Topic: high resolution love.run function for 0.8.0
- Replies: 25
- Views: 8497
Re: high resolution love.run function for 0.8.0
You seem to have some real difficulties understanding other people. Try to read, not only see a post. The reason why I am pointing out your mistakes is that you are spreading misconceptions and confusing other users. You have made no arguments so far (even invalid ones) and I have told you some alre...
- Tue Aug 27, 2013 7:07 pm
- Forum: Libraries and Tools
- Topic: high resolution love.run function for 0.8.0
- Replies: 25
- Views: 8497
Re: high resolution love.run function for 0.8.0
You are confusing "the more the better" with "enough is enough". Smaller time step is only crucial for fast moving objects or "higly reactive". We are not simulating atoms for Christ sake. The majority of physics libraries support a world metric system. A car is f.i 4 u...
- Tue Aug 27, 2013 6:00 pm
- Forum: Libraries and Tools
- Topic: high resolution love.run function for 0.8.0
- Replies: 25
- Views: 8497
Re: high resolution love.run function for 0.8.0
The standard resolution is perfect for physics simulation. In programming you would need high-res timers for code profiling, where nano-seconds matter.
- Mon Aug 26, 2013 9:25 pm
- Forum: Games and Creations
- Topic: Your Ludum Dare 27 Entries
- Replies: 72
- Views: 33127
Re: Your Ludum Dare 27 Entries
@baconhawka7x
I don't really like the way you are trying to trick a user into thinking that he has to pay for the game first. I was just about to close it when I have seen the small print.
I don't really like the way you are trying to trick a user into thinking that he has to pay for the game first. I was just about to close it when I have seen the small print.
- Mon Aug 26, 2013 6:40 pm
- Forum: Games and Creations
- Topic: Your Ludum Dare 27 Entries
- Replies: 72
- Views: 33127
Re: Your Ludum Dare 27 Entries
And this is my entry :
http://www.ludumdare.com/compo/ludum-da ... &uid=17763
It's really regrettable that I didn't have more time to add extra maps. Bug fixing and mechanics took over
http://www.ludumdare.com/compo/ludum-da ... &uid=17763
It's really regrettable that I didn't have more time to add extra maps. Bug fixing and mechanics took over
- Thu Aug 22, 2013 12:04 pm
- Forum: Games and Creations
- Topic: Your Ludum Dare 27 Entries
- Replies: 72
- Views: 33127
Re: Your Ludum Dare 27 Entries
Which jam do you mean? Just in case, we are not hosting the LDMurii wrote:If you are going to make this jam then please live stream and let us know!I`d love to watch your progress!
- Wed Aug 21, 2013 4:21 pm
- Forum: Libraries and Tools
- Topic: speed check
- Replies: 19
- Views: 11523
Re: speed-test
Sure