Search found 319 matches
- Wed Jun 26, 2013 4:49 am
- Forum: Support and Development
- Topic: feedback on game idea
- Replies: 7
- Views: 4522
Re: feedback on game idea
Woah. So firstly id like to mention ,graphic style is sorta solved, i managed to get something that might fit the idea.. Also note that the controls are still being decided, i am mostly leaning towards a mouse and keyboard control style. Next : sorry but there CAN be more that two players on a scree...
- Wed Jun 26, 2013 12:13 am
- Forum: Support and Development
- Topic: feedback on game idea
- Replies: 7
- Views: 4522
feedback on game idea
So im making a DBZ based 2D more than 1v1 fighting game... I have decided not to go to lengths to get proper animated characters for the project, but instead im working on a parody idea : Blobs! well spheres... simply put i thought if i used circles or blobs as characters i can reduce the complexity...
- Tue Jun 25, 2013 1:38 pm
- Forum: Support and Development
- Topic: help : forced spawning posX/Y (cant think of a title..)
- Replies: 7
- Views: 2471
Re: help : forced spawning posX/Y (cant think of a title..)
thanks for the reply, but im unsure how i can test that, as there is a variable (dt) that isnt set anywhere in your snippet. If i were to use that in place of current system a error for dt will be thrown. Though im sure that should work, since i can just keep modifying the targetX/Y for homing proje...
- Tue Jun 25, 2013 4:08 am
- Forum: Games and Creations
- Topic: This Is a Waste Of Time [TaWoT ][now beta5.1]
- Replies: 12
- Views: 6382
Re: This Is a Waste Of Time [TaWoT ]
AND UPDATE! version 5.1, the move to SPACE!!!!~~~ Whats changed : -The game background has changed from a snowy scene to a spacey scene! -Added some tweaks to how things spawned, the three difficulties have a more definite change to them. -Added [purple] DOT, he loves you, so much infact that he wil...
- Tue Jun 25, 2013 1:33 am
- Forum: Support and Development
- Topic: help : forced spawning posX/Y (cant think of a title..)
- Replies: 7
- Views: 2471
help : forced spawning posX/Y (cant think of a title..)
As in title, i cant think of a good title to use... So im working on my game, TaWoT, busy implementing a mouse directional system and being able to shoot lasers.. Firstly take note i use a "vector" based movement system for my objects. Explanation : First every mob/entity has a vecX/Y and ...
- Mon Jun 24, 2013 4:28 pm
- Forum: Games and Creations
- Topic: This Is a Waste Of Time [TaWoT ][now beta5.1]
- Replies: 12
- Views: 6382
Re: This Is a Waste Of Time [TaWoT ]
quick non upload update (i do this often, its to let people know whats going on for feedback before an upload) So i managed to implement a vector system, this applies a nicer smoother movement to the paddle, also cahnged controls to use keyboard since mouse will be controlling powers and weapons. I ...
- Mon Jun 24, 2013 3:03 pm
- Forum: Games and Creations
- Topic: This Is a Waste Of Time [TaWoT ][now beta5.1]
- Replies: 12
- Views: 6382
Re: This Is a Waste Of Time [TaWoT ]
Ah i thought so, i knew a random spawn point on the X was not going to work, so instead ill modify spawn on X to be allways within a area of the paddle.
This will make the dots way more focused on you!
This will make the dots way more focused on you!
- Mon Jun 24, 2013 2:07 pm
- Forum: Games and Creations
- Topic: This Is a Waste Of Time [TaWoT ][now beta5.1]
- Replies: 12
- Views: 6382
Re: This Is a Waste Of Time [TaWoT ]
-30000 points?! That sounds like I made it too hard haha. Well I am planning on adding MORE directional dots. Also dots will be slowed down in favour of the powerups that will be added. Also im wondering if increasing screen space (ie the area the paddle and dots can move in) will help. Though a INS...
- Mon Jun 24, 2013 5:37 am
- Forum: Games and Creations
- Topic: This Is a Waste Of Time [TaWoT ][now beta5.1]
- Replies: 12
- Views: 6382
This Is a Waste Of Time [TaWoT ][now beta5.1]
My first (long) attempt at using LOVE to make a game : at first it was a "hey lets learn how to use LOVE" Then it became a "Hey this game seems fun, lets try increasing on it" And so here is TaWoT (This is a Waste Of Time) -The game strangely went through 3 name changes to get to...