Search found 319 matches

by ArchAngel075
Tue Mar 28, 2017 9:18 am
Forum: Support and Development
Topic: [Solved]Weld two circle shapes to one anothers edge with conditions
Replies: 9
Views: 5336

[Solved]Weld two circle shapes to one anothers edge with conditions

Problem : We have two circle bodies c1 and c2 of radius r1 and r2 (love.physics made) we place these circles such that r1 is above r2 and they are in contact with no overlap. I wish to loosely weld c1 to c2 such that c2 always is attached to the point it is in contact with from creation. Or specifi...
by ArchAngel075
Wed Jan 11, 2017 8:37 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 182129

Re: GÖÖi, an Android-Oriented GUI Library

encountered an issue, take the below code local defaultStyling = { bgColor = {12, 183, 242, 170}, -- LOVE blue fgColor = {255, 255, 255, 255}, -- Foreground color tooltipFont = love.graphics.newFont(10), -- tooltips are smaller than the main font radius = 3, -- radius for the outer shapes of compone...
by ArchAngel075
Mon Nov 07, 2016 7:58 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353388

Re: Löve Frames - A GUI Library

using the set value method on button should accomplish that if my memory serves right, i havent touched love and love frames in half a year though.
by ArchAngel075
Fri Sep 30, 2016 12:31 pm
Forum: Support and Development
Topic: Balancing game economies
Replies: 21
Views: 13372

Re: Balancing game economies

I remember playing 'X3 : Reunion' awhile back. My primary goal every time in that game was to be an amazing merchant. I would start by plotting where each station is and what they produce and what prices i can expect. I slowly discovered certain stations prefer certain goods. So i started making man...
by ArchAngel075
Fri Sep 16, 2016 5:03 pm
Forum: Libraries and Tools
Topic: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation
Replies: 8
Views: 5510

Re: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation

At a quick glance the only advantage Traveler poses is the difference of nodes definition and handling. In Traveler its more setup initially to create a world/grid. But it allows customized neighboring nodes and such. Personally id recommend jumper if you want a more reliable and variant solution. B...
by ArchAngel075
Sat Jul 23, 2016 2:48 am
Forum: Libraries and Tools
Topic: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation
Replies: 8
Views: 5510

Re: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation

GitHub wiki page completed. Give feedback and help me make it more understandable if you wish! Small fix pushed to Git. Version 3.0.0.2 Major notes are : The Demo is now on par with the Git hub wiki Fix to G Cost calculations not working properly when Nodes don't have a parent initially. Its now not...
by ArchAngel075
Fri Jul 22, 2016 12:54 am
Forum: Libraries and Tools
Topic: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation
Replies: 8
Views: 5510

Re: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation

A total rewrite was done. Moved to using a OOP approach (greatly improved the ease of coding everything and eliminated bugs) Documentation is to come, but the demo shows off well the usage of the library. Im sure all previous functionality and features were kept, in fact new features were added such...
by ArchAngel075
Tue Jul 19, 2016 8:40 pm
Forum: Libraries and Tools
Topic: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation
Replies: 8
Views: 5510

Re: [v2.0]Traveler. A* pathfinder| Now more Faster!

Thankyou, normally id use early exit like that. not sure why i opted for that there. does table contain is wierd atm, it gave me strange issues. I think due to storing my nodes in two tables (as you notice i use a Node[x][y] and FlatNode to store nodes and it was not liking that. Also my heuristics ...
by ArchAngel075
Wed Jul 13, 2016 5:32 am
Forum: Libraries and Tools
Topic: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation
Replies: 8
Views: 5510

Re: [v2.0]Traveler. A* pathfinder| Now more Faster!

UPDATED! Now faster, more accurate and with more specifications : 1. Users now can specify what tags a node or solver contain. 2. Tags are now compared between the two when determining traversability. 3. Solvers can now use one of three rules when comparing tags, either match any, match all ignoring...
by ArchAngel075
Tue Jul 12, 2016 7:03 am
Forum: Libraries and Tools
Topic: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation
Replies: 8
Views: 5510

[v3.0]Traveler. A* pathfinder|WIP|undergoing documentation

Notice : A total rewrite has been done, currently there is no documentation but it is being worked on. See page bottom for github link and demo > License = DO WHAT YOU WANT* *But please kind append original @author to any modified versions. Source and reference : http://www.policyalmanac.org/games/a...