Here's one with bartbes portrait.jjmafiae wrote: and we should have a t-shirt that says long live bartbes or bartbes is god
Search found 42 matches
- Mon Aug 26, 2013 5:56 pm
- Forum: General
- Topic: NekoGear.com (LÖVE T-Shirts, etc)
- Replies: 61
- Views: 478783
Re: NekoGear.com (LÖVE T-Shirts, etc)
- Sun Aug 25, 2013 1:20 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1499210
Re: What's everyone working on? (tigsource inspired)
do you remember my old game, car thing? of course not!
https://www.dropbox.com/s/61eldq85b6snvmj/bemy.love
its pretty messy, I'm using class for the first time, dunno how some stuffs works yet.
https://www.dropbox.com/s/61eldq85b6snvmj/bemy.love
its pretty messy, I'm using class for the first time, dunno how some stuffs works yet.
- Sat Aug 17, 2013 11:28 am
- Forum: Support and Development
- Topic: box2d and key events
- Replies: 3
- Views: 1590
Re: box2d and key events
http://www.microsoft.com/appliedsciences/antighostingexplained.mspx So, the real culprits are Ghosts! :halloween: That's why I'm so bad at games, even one button games. Sadly it's a hardware issue. Not sure about your vsync issue, it runs fine for me with vsync on and off. What specs does your comp...
- Sat Aug 17, 2013 12:26 am
- Forum: Support and Development
- Topic: box2d and key events
- Replies: 3
- Views: 1590
box2d and key events
Is just me or my box2D experiment runs like 10 fps with Vsync on?
And the real question is, why I can't press 'up','left' and 'space' at the same time?
this is some limitation of love or my DELL STUDIO 14 keyboard is crap?
And the real question is, why I can't press 'up','left' and 'space' at the same time?
this is some limitation of love or my DELL STUDIO 14 keyboard is crap?
- Wed Aug 07, 2013 6:05 am
- Forum: Games and Creations
- Topic: Unnamed Minimal RPG
- Replies: 29
- Views: 13134
Re: Unnamed Minimal RPG
I loved the art! neat.
what kind of rpg will it be? Action-rpg, turn-based, nothing-defined?
Those clouds , can you make them move more smooth, the parallax feels weird when walking backwards.
what kind of rpg will it be? Action-rpg, turn-based, nothing-defined?
Those clouds , can you make them move more smooth, the parallax feels weird when walking backwards.
- Wed Aug 07, 2013 5:50 am
- Forum: Libraries and Tools
- Topic: TDS - save as canvas
- Replies: 0
- Views: 1304
TDS - save as canvas
I'm making a game without external images, because I spend too much time drawing stuffs in gimp , so I decide to create a app to draw stuff with love.graphics tools. Now I can spend more time drawing stuffs in a less useful app. :? It can save your graphics as a .lua or .png, the size is defined by ...
- Tue Jul 23, 2013 7:30 pm
- Forum: Games and Creations
- Topic: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
- Replies: 93
- Views: 34403
Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
Besides of my old projects, i have nothing to show now.Davidobot wrote: Oooooo, do you have any examples of work that you did?
but, make a request, maybe you'll like it.
- Mon Jul 22, 2013 12:25 am
- Forum: Games and Creations
- Topic: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
- Replies: 93
- Views: 34403
Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
If you mean you are getting 30 or 60 FPS, it is because I have V-Sync enabled, otherwise I could burn up your graphics card. As for canvases - No. I don't want to limit my game to newer PCs. Forget what i said about fps, I tested it in chrome first time, downloaded it and running in solid 60 fps. a...
- Fri Jul 19, 2013 9:13 pm
- Forum: Games and Creations
- Topic: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
- Replies: 93
- Views: 34403
Re: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
I'm getting poor Fps, but it looks great! I tried creating a tile randon genworld game before, failed miserably.
try canvas, if not using already.
try canvas, if not using already.
- Fri Jul 19, 2013 8:35 pm
- Forum: Games and Creations
- Topic: UFO - A space shooter [with music]
- Replies: 9
- Views: 7967
Re: UFO - A space shooter [with music]
I'm wondering if the asteroids are drawn dynamically? As in are the each just a set of points for an outline? I haven't checked the code but if that's the case what would be neat is some dynamic cracking visuals where you draw lines inward from the edge depending on the amount of damage, making it ...