Search found 239 matches
Re: help cleaning up my code
TBH, the way that they create many threads, how they don't use the code tags, plus asking basic questions that hint to a skillset level where they shouldn't be able to write multi-state game code in the first place, makes me think that they did not write this code but got it from somewhere else, lik...
- Tue Mar 05, 2024 7:30 pm
- Forum: General
- Topic: game additions
- Replies: 4
- Views: 712
Re: snake game additions
Instead of love.graphics.setColor + love.graphics.rectangle, use a single love.graphics.draw(myImage, ...), with myImage holding the result of love.graphics.newImage() done in the initialization part of your program, outside of any repeating functions. You'd need 2 images for the snake: the head and...
- Tue Mar 05, 2024 3:32 am
- Forum: General
- Topic: game additions
- Replies: 4
- Views: 712
Re: snake game additions
Hm, actually, what I said about "resetting the timer to zero" after the waiting time passes is incorrect . It probably won't make a perceptual difference, but the accurate thing to do is to reset it to "its current value, minus the waiting time", because it might slightly pass th...
- Tue Mar 05, 2024 1:03 am
- Forum: General
- Topic: game additions
- Replies: 4
- Views: 712
Re: snake game additions
Hi, could you please edit your post to put the code between the [code] [/code] tags? This way it preserves the indentation that you were working on, helping people to understand your code more clearly. As for the movement, it happens inside love.update(), right after the "local headX, headY&quo...
- Fri Mar 01, 2024 7:03 am
- Forum: Support and Development
- Topic: Scaling a shader centered at the mouse point
- Replies: 1
- Views: 969
Re: Scaling a shader centered at the mouse point
A zoom is a scale operation, and if you want to scale something (like a UV coordinate) based on some point other than the origin, then you need to chain the operations carefully so the scale happens relative to that point. So say you have a 2D space, with a point A somewhere and a point B somewhere....
- Fri Mar 01, 2024 6:38 am
- Forum: Support and Development
- Topic: 2.5D effect?
- Replies: 3
- Views: 1040
Re: 2.5D effect?
For sure. There are probably a few different ways to do false 3D effects. Here's one, very hastily done: https://love2d.org/forums/viewtopic.php?p=258506#p258506 (Edit: to run it, you download that Parallax_Scrolling.love file, then either drag-and-drop it onto love.exe, or run the command line &quo...
- Thu Feb 29, 2024 9:25 pm
- Forum: Libraries and Tools
- Topic: Native open/save dialogs for Windows
- Replies: 2
- Views: 1406
- Sun Feb 25, 2024 5:18 pm
- Forum: Libraries and Tools
- Topic: Native open/save dialogs for Windows
- Replies: 2
- Views: 1406
Native open/save dialogs for Windows
This is an example of how to use the LuaJIT FFI to bind the (obsolete) GetOpenFileNameW() and GetSaveFileNameW() functions from WIN32 so that you can get native dialogs that properly display content on both ASCII and Unicode encodings. So things like the dialog title and the filename, as well as the...
- Mon Feb 19, 2024 12:08 pm
- Forum: Support and Development
- Topic: Trying to figure out collision with tiles in platformer game
- Replies: 11
- Views: 2163
Re: Trying to figure out collision with tiles in platformer game
I posted these two articles in another thread, but the subject was different so I'll repost them here instead of linking there.
Tutorials on how to make tile maps and handling tile collisions:
- https://sheepolution.com/learn/book/18
- https://jonathanwhiting.com/tutorial/collision/
Tutorials on how to make tile maps and handling tile collisions:
- https://sheepolution.com/learn/book/18
- https://jonathanwhiting.com/tutorial/collision/
- Sun Feb 18, 2024 9:19 pm
- Forum: Support and Development
- Topic: Tips & advice for making a small beginner project?
- Replies: 6
- Views: 641
Re: Tips & advice for making a small beginner project?
I'd like to learn to use the LOVE2D engine as a spare time thing, and I don't want to start off very ambitious, so I was wondering if anyone had good advice on how to start off once I've gotten through the basics of the engine? (...) Would this be a good place to start & work towards or should ...