The IRC channel is no longer maintained.
The discord server is quite active though. There's a link on the love home page.
Search found 3071 matches
- Wed Sep 27, 2023 10:05 pm
- Forum: General
- Topic: Shame I'm leaving the Love2D Reddit
- Replies: 7
- Views: 32271
- Sat Sep 23, 2023 2:51 pm
- Forum: General
- Topic: I just accidentally found a literal zip bomb for the ram in love
- Replies: 3
- Views: 6312
Re: I just accidentally found a literal zip bomb for the ram in love
There's at least one third party audio source wrapper library (SLAM) which overwrites Source:play to create a new Source each time it's called. If you're using that it'd cause huge memory increases when you call Source:play every frame.
Otherwise zorg is correct.
Otherwise zorg is correct.
- Wed Sep 20, 2023 4:46 pm
- Forum: General
- Topic: Offline-capable LÖVE tutorial
- Replies: 20
- Views: 19376
Re: Offline LÖVE documentation for download
The wiki is mainly meant to be about API documentation (as is the offline love docs thread). A tutorial is a separate thing outside the scope of both of those areas, and several exist already. I've split the posts about a tutorial out of the other thread to keep things on-topic.
- Tue Sep 19, 2023 7:36 pm
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 200765
Re: LÖVE for the Switch
**Imminent Rant** I don't think I fully understood this post but in case you missed this - there are multiple existing complete ports of love to the Switch via the Nintendo SDK (so you can put your games on the Switch store once you get access to Nintendo's developer tools). Previous posts in this ...
- Wed Sep 13, 2023 4:47 pm
- Forum: Support and Development
- Topic: [Solved] Detect love.js
- Replies: 2
- Views: 951
Re: Detect love.js
love.system.getOS will return "Web", I think.
- Sun Sep 10, 2023 2:36 am
- Forum: Games and Creations
- Topic: Just launched Typing Bullets on Steam
- Replies: 16
- Views: 198384
Re: Just launched Typing Bullets on Steam
I do not want to hijack this topic I don't want to take away anything from cip Sorry about hijacking this post, but this is not about me at all If you actually felt that way you would've written your posts much differently, and maybe you wouldn't have posted anything at all. I will delete further p...
- Sun Sep 03, 2023 2:31 am
- Forum: Support and Development
- Topic: love_Canvases undeclared identifier, cannot get shader to compile
- Replies: 2
- Views: 782
Re: love_Canvases undeclared identifier, cannot get shader to compile
love 11's shader entry point parsing is pretty basic and doesn't know that your "vec4 effect" declaration won't be compiled, so it uses that. love 12 parses comments so it won't have that problem with your code.
- Tue Aug 29, 2023 2:01 am
- Forum: Support and Development
- Topic: How to add a C library in linux?
- Replies: 3
- Views: 1217
Re: How to add a C library in linux?
There won't be a difference, performance-wise. It generally takes more effort to modify love instead of having a standalone library, so the former is slower to implement. If runtime performance is really important, you'd probably want to use LuaJIT's FFI to call C functions that are in your standalo...
- Sat Aug 26, 2023 1:15 pm
- Forum: Support and Development
- Topic: love.window.setMode not triggering love.resize is bug or feature?
- Replies: 7
- Views: 2060
Re: love.window.setMode not triggering love.resize is bug or feature?
love.resize is called when the size of the window changes to something you didn't specify. This can happen if the user resizes the window via desktop UI (or rotating a phone or whatever), or if you programmatically specified a size that's not supported so it has to pick something that is supported. ...
- Sat Aug 26, 2023 12:47 pm
- Forum: Support and Development
- Topic: love.window.setMode not triggering love.resize is bug or feature?
- Replies: 7
- Views: 2060
Re: love.window.setMode not triggering love.resize is bug or feature?
Alright, well those are some solutions, it's up to you to use them.