Yeah I figured it wasn't perfect, and you were clear. that's just the closest one I'm aware of.
Search found 47 matches
- Tue Oct 29, 2019 4:15 pm
- Forum: Support and Development
- Topic: Monochrome LCD shader?
- Replies: 7
- Views: 5473
- Tue Oct 29, 2019 12:11 am
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 11800
Re: Independent Particle Colors
Sadly, so far I know there is no setColor function for particle systems. If the particle system is simple you could use a sprite batch instead. Ah that's a shame. Then I have two options. Would it be more efficient to create a new particle system for every color I want or new sprites? New sprites. ...
- Mon Oct 28, 2019 11:39 pm
- Forum: Support and Development
- Topic: Monochrome LCD shader?
- Replies: 7
- Views: 5473
Re: Monochrome LCD shader?
I'm a little busy to test it out right now but I believe the Moonshine Library has an effect that mimics gameboys. The effect is called dmg. I found it in this curated list. Moonshine: https://github.com/vrld/moonshine curated library list: https://github.com/love2d-community/awesome-love2d edit: I ...
- Mon Oct 28, 2019 8:52 pm
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 11800
Re: Independent Particle Colors
Ok that works then. Thank you for your help!Luke100000 wrote: ↑Mon Oct 28, 2019 6:45 pm New sprites. The most expensive part, so far I know, is the draw call itself. Also keep in mind that if you use several systems, the colors are over each other, they don't mix.
- Mon Oct 28, 2019 5:19 pm
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 11800
Re: Independent Particle Colors
Ah that's a shame. Then I have two options. Would it be more efficient to create a new particle system for every color I want or new sprites?Luke100000 wrote: ↑Sun Oct 27, 2019 11:50 am Sadly, so far I know there is no setColor function for particle systems. If the particle system is simple you could use a spritebatch instead.
- Mon Oct 28, 2019 12:01 am
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1168434
Re: LÖVE 11.3 released!
Thanks for all your hard work!
- Sun Oct 27, 2019 11:56 pm
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 11800
Re: Independent Particle Colors
I could. I was just hoping to have the color be set by love2d. I'd prefer not to make whole new assets if I forget a color or something.Luke100000 wrote: ↑Sun Oct 27, 2019 11:50 am You could use an atlas with several colored stars, then supply the quads with particleSystem:setQuads().
- Sat Oct 26, 2019 11:02 pm
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 11800
Independent Particle Colors
I'm trying to make a confetti particle system. My asset is just a white star and I'm wanting love2d to set the color per confetti star and hold that color throughout it's lifetime. partycleSystem:setColors sets all particles to said colors/color pattern and obviously setting the color right before d...
- Mon Oct 21, 2019 5:04 am
- Forum: Support and Development
- Topic: partially solid object
- Replies: 6
- Views: 4319
- Mon Oct 21, 2019 5:02 am
- Forum: Support and Development
- Topic: Can't use "require" for some reason?
- Replies: 3
- Views: 3186
Re: Can't use "require" for some reason?
along with the other comments, make sure that your love folder in your appdata folder doesn't have a file by the same name. Just fyi on how to get there just in case, (assuming you're using windows) click start and type "%appdata%" (no quotes). Then go to your love folder if available foll...