Search found 250 matches

by D0NM
Fri Jul 26, 2019 7:30 pm
Forum: Support and Development
Topic: Noticed new Lua Debugger for VSCode
Replies: 4
Views: 12050

Re: Noticed new Lua Debugger for VSCode

Hi guys!
Are there any news about smooth debugging of Love2D
with VS Code?
by D0NM
Thu Jul 25, 2019 7:22 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489257

Re: What's everyone working on? (tigsource inspired)

One thing I really love about games like Don't Starve is the gang of pigs or spiders you could recruit to follow you organically. I think it'd be cool to recruit other fighters as you play, building up a bigger and bigger team that do their own thing and assist you in fights. Like tomagotchi, but w...
by D0NM
Thu Jul 25, 2019 7:17 am
Forum: Libraries and Tools
Topic: [lib] CTRL - input handling
Replies: 12
Views: 17995

Re: [lib] CTRL - input handling

i've almost customized Tactile lib (on unplugging / re-lugging gamepads during the game).
But I'm going to move to Love2D 11.x one day.

So I'm going to test this neat lib again.
by D0NM
Tue Mar 19, 2019 6:54 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489257

Re: What's everyone working on? (tigsource inspired)

Sup? Here is something that looks as a game now.


PS We are looking for a nice artist for the stages and backgrounds.

Upd: Sorry for the music. I was listening to a radio. :joker:
by D0NM
Sat Mar 16, 2019 7:50 am
Forum: Support and Development
Topic: Love2D 11.2 Requirements? [SOLVED]
Replies: 10
Views: 10889

Re: Love2D 11.2 Requirements?

:joker: Thereis a nice answer already. LÖVE works on Windows XP and Mac OS 10.7 (Lion). The main thing is that it requires an OpenGL 2.1 or OpenGL ES 2-capable graphics card as well as graphics drivers that provide said OpenGL version. The oldest OpenGL 2.1-capable desktop GPUs are (roughly) the nvi...
by D0NM
Thu Mar 07, 2019 8:14 am
Forum: General
Topic: Optikon Level Editor - Feedback Required
Replies: 4
Views: 5421

Re: Optikon Level Editor - Feedback Required

Wow! I like such approach.
by D0NM
Tue Dec 11, 2018 4:06 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 47
Views: 101633

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

I'm just from the game's Steam page.
Everything looks awesome!
by D0NM
Wed Nov 21, 2018 6:28 pm
Forum: General
Topic: An inverted Collision boxes (for 2.5D like stages)
Replies: 2
Views: 4462

Re: An inverted Collision boxes (for 2.5D like stages)

I can see why they have polygons for obstacles too. If you have, say, a column in the middle of a rectangular walkable area, in order to turn that column into an obstacle you have to subdivide the walkable area into at least four parts, in order to leave an unwalkable hole where the column is, whil...
by D0NM
Fri Nov 16, 2018 7:28 pm
Forum: Games and Creations
Topic: Protobox
Replies: 4
Views: 4963

Re: Protobox

It looks very cool!

*Отлично*