Search found 780 matches
- Sat Feb 17, 2024 9:07 am
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 11
- Views: 2620
Re: Madcrawl (alpha build) - "Traditional" Roguelike
Have to tap key twice to start the game. Can I tap just once? The constant droning noise in the bground? Does it ever stop? Left handers don't use WSAD. It seems turn based but hard to tell. My friends move too far ahead and I've lost them. The 'chat' log is at the top but my character is centre of ...
- Thu Feb 08, 2024 11:42 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 10
- Views: 4065
Re: How do you code and deploy DLC's?
Ah. I see now. That makes a difference.
Thanks.
Thanks.
- Thu Feb 08, 2024 12:39 pm
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 10
- Views: 4065
Re: How do you code and deploy DLC's?
Some thoughtful thinking there. Thanks! I didn't know itch can do tiers so I've learned something. I've coded file drop before and it is a very very simple feature that only needs one or two lines of code so that's a great idea. An unlocker exe with t.identity would give me a lot of control with min...
- Wed Feb 07, 2024 11:31 am
- Forum: General
- Topic: How do you code and deploy DLC's?
- Replies: 10
- Views: 4065
How do you code and deploy DLC's?
My target audience for my project is itch.io which lets customers download game files that need to be installed by the customer - in other words - it does not deploy or do any sort of local file management. It simple "serves" game files - usually zip files (developers decision). I'm thinki...
- Wed Feb 07, 2024 11:21 am
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 81520
Re: Resolution Solution [library]
Some scenes were using RS and some scenes were using RS and scale. Making sure the rs.pop, rs.push. love.graphics.scale and origin is called in the right sequence and being disciplined in the scope fixes it. Thanks!
- Sun Feb 04, 2024 12:41 am
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 81520
Re: Resolution Solution [library]
So, documenting here for others, my project is using:
and
These things change the way things are drawn and if you're not careful, will interfere with RS.
Obviously.
Code: Select all
love.graphics.scale
Code: Select all
love.graphics.origin()
Obviously.
- Fri Feb 02, 2024 12:57 am
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 81520
Re: Resolution Solution [library]
Okay. Thanks. When I develop I use my monitor size so I'll use this code that should take my 1920x1080 and scale it to the users monitor size:
Code: Select all
res.conf({game_width = 1920, game_height = 1080, scale_mode = 1})
res.setMode(0, 0, {resizable=false})
- Thu Feb 01, 2024 9:18 am
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 81520
Re: Resolution Solution [library]
Is this the correct way to initial RS when I develop in 1920 x 1080 while allowing the user to resize to whatever they want? res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res.setMode(1920, 1080, {resizable=true}) The demo is 800 x 600 so just checking I got this bit right. Thanks.
- Sat Jan 27, 2024 11:38 pm
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 81520
Re: Resolution Solution [library]
So this one confused me and perhaps still does. This code works as expected: res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res.setMode(1920, 1080, {resizable=false}) But when I set resizable to TRUE like this: res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res....
- Tue Dec 19, 2023 1:29 am
- Forum: Support and Development
- Topic: Justified text displaying one character at a time
- Replies: 13
- Views: 64848
Re: Justified text displaying one character at a time
** has limitations **
You can print the whole text to screen then draw a black box over the top so it obscures the text. You can then shrink the black box on a loop so that each character is revealed one at a time and has the same effect.
(you'd need two black boxes)
** has limitations **
You can print the whole text to screen then draw a black box over the top so it obscures the text. You can then shrink the black box on a loop so that each character is revealed one at a time and has the same effect.
(you'd need two black boxes)
** has limitations **