Search found 407 matches

by DaedalusYoung
Mon Aug 24, 2015 2:04 am
Forum: Support and Development
Topic: [SOLVED]Making a Dress Up Game... Have a Question!
Replies: 8
Views: 6210

Re: Making a Dress Up Game... Have a Question!

You're possibly not calling them by the correct name. How are you loading the images and how are you trying to draw them, precisely? Can you post your code?
by DaedalusYoung
Tue Jul 28, 2015 4:17 pm
Forum: General
Topic: Code Doodles!
Replies: 196
Views: 264435

Re: Code Doodles!

micha wrote:The statements (1) that every possible number can be found inside pi and (2) that the digits are evenly distributed in pi might still be true. I am not sure about that.
There are an infinite number of digits, so every number will appear an infinite amount of times, so yeah, that should be true.
by DaedalusYoung
Tue Jul 28, 2015 3:39 am
Forum: Support and Development
Topic: Moving and Start-Origin Problems after using AnAl
Replies: 2
Views: 2105

Re: Moving and Start-Origin Problems after using AnAl

Because you're hardcoding the x and y values: love.graphics.draw(idleright, 40, 50) should be something like: love.graphics.draw(idleright, enemy.x, enemy.y) Btw, you might want to use dt in your move function too: function enemy.move(dt) if love.keyboard.isDown('d') then enemy.x = enemy.x + (10 * d...
by DaedalusYoung
Tue Jul 28, 2015 3:25 am
Forum: Support and Development
Topic: Logic error: love.draw is drawing everywhere!!!
Replies: 3
Views: 2947

Re: Logic error: love.draw is drawing everywhere!!!

From what I can tell with this code, it looks like you keep creating new buttons all the time. Even if the window size doesn't change, you keep adding the same buttons over and over. Then when the window resizes, all these hundreds of buttons drawn on top of each other are still there and the game j...
by DaedalusYoung
Sun Jul 19, 2015 6:01 pm
Forum: Support and Development
Topic: Window Icon
Replies: 8
Views: 6661

Re: Window Icon

Works for me on Mac as well.

Btw, don't create a new image in your love.draw function. This function runs every frame, so it will cause all sorts of issues in larger projects. Just create it once (like in love.load) and then you can just draw it whenever you want to.
by DaedalusYoung
Sun Jul 19, 2015 2:22 pm
Forum: Support and Development
Topic: Window Icon
Replies: 8
Views: 6661

Re: Window Icon

Well, I don't know then, looks like it should work. Care to post a .love?
by DaedalusYoung
Sun Jul 19, 2015 2:18 pm
Forum: Support and Development
Topic: Int to String
Replies: 12
Views: 7049

Re: Int to String

I think with your method, if at some point as_int accidentally is nil, it will crash, while tostring simply converts the nil value to the string 'nil'.
by DaedalusYoung
Sat Jul 18, 2015 7:08 pm
Forum: Support and Development
Topic: Window Icon
Replies: 8
Views: 6661

Re: Window Icon

Using the same code in 0.8.0? Are you sure? Because it wasn't love.window in 0.8.0 yet. Maybe you're mixing up your versions, it works in 0.9.2, but not in 0.8.0?
by DaedalusYoung
Tue Jul 14, 2015 7:11 pm
Forum: Support and Development
Topic: Hardon Collider problem on restart
Replies: 9
Views: 2821

Re: Hardon Collider "resolve vector" behaving strangely

I didn't really look at your code, so I don't know what's causing your issue, but I just wanted to point out that this:
Ulydev wrote:

Code: Select all

    local tObj = obj1; obj1 = obj2; obj2 = tObj;
can be written easier like this:

Code: Select all

    obj1, obj2 = obj2, obj1 -- swaps obj1 and obj2
by DaedalusYoung
Tue Jul 07, 2015 9:42 pm
Forum: Support and Development
Topic: [SOLVED]Giving the user ability to move an animation
Replies: 2
Views: 1781

Re: Giving the user ability to move an animation

In your love.draw function, you're placing the animation sprite always at coordinates 0, 0. You must of course set this to animation.x and animation.y for it to put the image at those coordinates instead.