Search found 670 matches

by GVovkiv
Wed Sep 13, 2023 6:18 pm
Forum: General
Topic: Offline-capable LÖVE tutorial
Replies: 20
Views: 19290

Re: Offline LÖVE documentation for download

Pinko wrote: Wed Sep 13, 2023 5:27 pm "be able to get more information on my own".

Pinko
Read wiki afterward?
by GVovkiv
Tue Sep 12, 2023 8:52 pm
Forum: General
Topic: Is this a good game mechanic: detecting sound/noise
Replies: 9
Views: 5328

Re: Is this a good game mechanic: detecting sound/noise

Ah, I see, maybe my misunderstanding. I understood that chance of detection is given by other factors such as distance/position and it is going to be arbitrary (or follow a formula). Even in that case. Lets say, formula gives you 40% of chance, based on distance, on sound, etc What this number will...
by GVovkiv
Tue Sep 12, 2023 8:37 pm
Forum: General
Topic: Is this a good game mechanic: detecting sound/noise
Replies: 9
Views: 5328

Re: Is this a good game mechanic: detecting sound/noise

Sure, but I have found first mention of "random" in your previous post, not in the OP's description. > The destroyer is now closer and now has some chance of detecting the bottom sub, but it is not guaranteed: > on picture: "[...] 0% chance of detection." Maybe my cognitive abil...
by GVovkiv
Tue Sep 12, 2023 7:55 am
Forum: General
Topic: Is this a good game mechanic: detecting sound/noise
Replies: 9
Views: 5328

Re: Is this a good game mechanic: detecting sound/noise

Even stealth can be indicated (see legendary Thief for simple example). But, indeed a player should be somehow informed about it even if using multiple indicators. It's not about indicating, it's about randomness in some game mechanic. I'm not big fan when some random number decide, if I will fail ...
by GVovkiv
Mon Sep 11, 2023 6:45 am
Forum: General
Topic: Is this a good game mechanic: detecting sound/noise
Replies: 9
Views: 5328

Re: Is this a good game mechanic: detecting sound/noise

I think this is game-dependent rather "good mechanic/not good" but I'm personally not big fan of random chances in main game mechanics, such as stealth.
by GVovkiv
Sun Sep 10, 2023 5:21 pm
Forum: Support and Development
Topic: How to attach console on Linux Ubuntu?
Replies: 7
Views: 5694

Re: How to attach console on Linux Ubuntu?

Pinko wrote: Sun Sep 10, 2023 4:09 pm ...
I mean, thanks, but you kinda late for almost 3 years
by GVovkiv
Sat Sep 09, 2023 10:30 am
Forum: Games and Creations
Topic: Just launched Typing Bullets on Steam
Replies: 16
Views: 197217

Re: Just launched Typing Bullets on Steam

ivan wrote: Sat Sep 09, 2023 10:14 am I forgot to mention the elephant in the room: to sell digital products in most countries you have to register with the local government as a tax entity and pay tax. So yes, Valve is probably paying tax to the Russian government.
That's sucks
by GVovkiv
Wed Sep 06, 2023 8:25 pm
Forum: Support and Development
Topic: Is Tlfres defunct?
Replies: 8
Views: 4091

Re: Is Tlfres defunct?

dusoft wrote: Wed Sep 06, 2023 7:54 pm This is another scaling library:
https://github.com/Vovkiv/resolution_solution
Ah...
I feel myself kinda flattered, when someone recommends my library to someone, lol.
by GVovkiv
Sat Aug 26, 2023 1:11 pm
Forum: Support and Development
Topic: love.window.setMode not triggering love.resize is bug or feature?
Replies: 7
Views: 2054

Re: love.window.setMode not triggering love.resize is bug or feature?

Alright, well those are some solutions, it's up to you to use them. :) I mean, I can, but I found this behavior for setMode and love.resize to be weird. Why it triggers when you allow this function to decide new size by itself (like passing 0, 0 to it) but doesn't when you pass something specifical...
by GVovkiv
Sat Aug 26, 2023 12:45 pm
Forum: Support and Development
Topic: love.window.setMode not triggering love.resize is bug or feature?
Replies: 7
Views: 2054

Re: love.window.setMode not triggering love.resize is bug or feature?

you can check the actual versus expected dimensions there and call your internal resize code when they don't match. I was doing that in past, but now everything based around love.resize because it's easier to use and resulted in more clean codebase. setMode/updateMode I have this function, but my i...