Search found 38 matches
- Wed Mar 22, 2017 9:00 pm
- Forum: Support and Development
- Topic: is Efficient Tile-based Scrolling the right thing for my game?
- Replies: 8
- Views: 4681
Re: is Efficient Tile-based Scrolling the right thing for my game?
Ok, more information.. :-) I like to make a clone of the Game "dwarfs?!". (http://store.steampowered.com/app/213650/) to display the Ground and the Tiles which can be dismanteled I use the Efficient Tile-based Scrolling Tutorial. (https://love2d.org/wiki/Tutorial:Efficient_Tile-based_Scrol...
- Wed Mar 22, 2017 4:25 pm
- Forum: Support and Development
- Topic: I can't understand collision - Please help me understand
- Replies: 3
- Views: 2513
Re: I can't understand collision - Please help me understand
Hi
this video Tutorial (and the whole series) is pretty good for collision: https://www.youtube.com/watch?v=4aucCStbkMs
this video Tutorial (and the whole series) is pretty good for collision: https://www.youtube.com/watch?v=4aucCStbkMs
- Wed Mar 22, 2017 11:04 am
- Forum: Support and Development
- Topic: is Efficient Tile-based Scrolling the right thing for my game?
- Replies: 8
- Views: 4681
Re: is Efficient Tile-based Scrolling the right thing for my game?
Mmh, ok I think I need to place an object at the tilemap lets say I build at tilemap[1][1] .. then [1][1] = object lets say the object has self.image = 1 (for the image) will tilemap[1][1].image give back a 1 ???? -> I have tested it and its not 1 ... how do I make it? edit: the problem is the if st...
- Tue Mar 21, 2017 4:33 pm
- Forum: Support and Development
- Topic: is Efficient Tile-based Scrolling the right thing for my game?
- Replies: 8
- Views: 4681
is Efficient Tile-based Scrolling the right thing for my game?
Hello, long story short I try to make a game like "dwarfs?!" or Age of Empieres ...
What is the better solution:
1.) Tile-base Scrolling
2.) Implement a Camera
I think I know the answer but I like to get a second opinion.
What is the better solution:
1.) Tile-base Scrolling
2.) Implement a Camera
I think I know the answer but I like to get a second opinion.
- Fri Mar 17, 2017 9:42 am
- Forum: Games and Creations
- Topic: Minimal Tower Defense
- Replies: 1
- Views: 2699
Minimal Tower Defense
Hello all, my first Game is ready :-) https://love2d.org/imgmirrur/viYuCA2.png https://love2d.org/imgmirrur/Oh6xIPM.png Please note that you have to press the left shift button to place multiple towers ... the best is to read the info at the info button :-) downloadlink to the .zip (with .exe) file:...
- Sat Mar 11, 2017 9:42 pm
- Forum: Games and Creations
- Topic: Pong
- Replies: 3
- Views: 3053
Re: Pong
Projektarbeit für was?
Without images i can´t run the main.lua ...
shepolution has a youtube tutorial for creating pong...
Without images i can´t run the main.lua ...
shepolution has a youtube tutorial for creating pong...
- Fri Mar 10, 2017 8:06 pm
- Forum: Support and Development
- Topic: For Loop & Number of Enemys
- Replies: 5
- Views: 4235
Re: For Loop & Number of Enemys
The 2 enemies are not at the same position. One of them is out of range of all towers. I assuming that they have the same ID but ... this is a mess xD .. but i will solve it ..
- Fri Mar 10, 2017 6:11 pm
- Forum: Support and Development
- Topic: For Loop & Number of Enemys
- Replies: 5
- Views: 4235
Re: For Loop & Number of Enemys
thank you lucyy
I have a new problem (a Tower kills a enemy and 2 enemys disapear ... this happens only when more than 1 wave are running ... i know where the problem is and I think I can find a solution myself).
I think I will post my game next week.... maybe later if more bugs/problems appear. xD
I have a new problem (a Tower kills a enemy and 2 enemys disapear ... this happens only when more than 1 wave are running ... i know where the problem is and I think I can find a solution myself).
I think I will post my game next week.... maybe later if more bugs/problems appear. xD
- Fri Mar 10, 2017 3:23 pm
- Forum: Support and Development
- Topic: For Loop & Number of Enemys
- Replies: 5
- Views: 4235
Re: For Loop & Number of Enemys
Ok i have found a solution for my first problem. I use a second for loop to control the spawn.
But why begins my game to stutter if i have over 1.000 enemys spawned? I draw my enemys with love.graphics.circle ... is this the problem? Would it better to load a image?
But why begins my game to stutter if i have over 1.000 enemys spawned? I draw my enemys with love.graphics.circle ... is this the problem? Would it better to load a image?
- Fri Mar 10, 2017 11:37 am
- Forum: Support and Development
- Topic: For Loop & Number of Enemys
- Replies: 5
- Views: 4235
For Loop & Number of Enemys
Hi, i try to make a simple Tower Defense Game. A main feature is that you can run multiple waves at the same time. If a wave is running it should spawn 1 enemy each 2 seconds. If 2 waves are running it should spawn 2 enemys each 2 seconds. But my for loop only spawn 1 enemy from the first launched w...