Search found 84 matches
- Mon Sep 02, 2013 1:15 am
- Forum: Libraries and Tools
- Topic: channel hopping
- Replies: 1
- Views: 1048
- Mon Jun 10, 2013 9:43 am
- Forum: Games and Creations
- Topic: *swoosh* bubble-fishing! - Fishing Jam 2013
- Replies: 1
- Views: 1161
*swoosh* bubble-fishing! - Fishing Jam 2013
Swing your bubble wand to catch fish! Try to follow the pattern; listen for the bell and splash sounds. 360 controller left analogue stick to point wand A to extend wand mouse hold left to point wand hold right to extend wand LÖVE: http://you.mongle.me/love/fishifishi.love Windows: http://you.mongle...
- Fri May 17, 2013 11:40 am
- Forum: Support and Development
- Topic: Keep audio in sync / move to main thread
- Replies: 1
- Views: 1390
Re: Keep audio in sync / move to main thread
I guess you're already trying with accumulating dt? Alternatively you could try using love.timer.getMicroTime to judge how far through the track you should be (not sure if it would make any difference). You might do best using Source:tell to find the current position of the audio and synchronise the...
- Sat May 11, 2013 3:52 pm
- Forum: Games and Creations
- Topic: soundmap i
- Replies: 3
- Views: 2114
Re: soundmap i
Hey thanks - I very recently added a new button to repeat the objective for that reason (x on xbox, enter on keyboard, or middle click on mouse). Were you able to visualise the layout and find your way around very well?
- Wed May 08, 2013 8:33 pm
- Forum: Games and Creations
- Topic: soundmap i
- Replies: 3
- Views: 2114
soundmap i
I created another audiogame, this one is much simpler than my last and should be very easy. It's based on navigating a graph of locations. It'd be really helpful if I could get some feedback from people on how easy it is to visualise / learn the map from just the sound information I am presenting. T...
- Tue May 07, 2013 8:11 am
- Forum: Support and Development
- Topic: Math.random()
- Replies: 15
- Views: 4712
Re: Math.random()
spynaz wanted real numbers in the range, those give you integers
- Sun May 05, 2013 9:02 am
- Forum: Support and Development
- Topic: Physics questions
- Replies: 2
- Views: 1493
Re: Physics questions
Not sure I fully understand what you're asking, but for 1. I would always store a "pointer" to a table of metadata (that table might also be the object it is describing) and I'd but some type information in there. Usually something like: local data = { player=true, blocking=false, object=T...
- Sun May 05, 2013 8:30 am
- Forum: Support and Development
- Topic: Perlin Noise
- Replies: 7
- Views: 3565
Re: Perlin Noise
This is a very open question. You really need to work out what kind of maps you want to generate and work from there. There are lots of techniques and ways to combine them all, and each will give maps with different characteristics. Perlin noise is one technique but it may not be appropriate for wha...
- Wed May 01, 2013 9:38 am
- Forum: General
- Topic: Powerful Tutorials (in anything!?)
- Replies: 2
- Views: 2284
Re: Powerful Tutorials (in anything!?)
You could try looking at the community blogs: http://blogs.love2d.org/ there's some good stuff there
- Sun Apr 28, 2013 7:35 pm
- Forum: Games and Creations
- Topic: soundscape (Ludum Dare 26)
- Replies: 0
- Views: 1399
soundscape (Ludum Dare 26)
Here is the game I made for Ludum Dare (the theme was minimalism)
You navigate a maze using only sound.
A .zip and .love are available on the submission page.
You navigate a maze using only sound.
A .zip and .love are available on the submission page.