Search found 189 matches

by pauljessup
Sun Jul 21, 2013 7:08 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 62443

Re: LÖVELINESS a LÖVE Chrome Extension

Games made with Lovely Tiles don't work
by pauljessup
Sat Jul 20, 2013 3:10 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 90175

Re: My Adventure Game Engine - Making Way For Adventure Engi

I don't know- I don't think they're a dime a dozen anymore. RPGDX is pretty much a ghost town these days, I mean, back in the QBRPG era there was a million of them inspired by DarkDread and Tsu. But now? Notsomuch. At least, none that make it past the "ooo! pretty screenshot!" stage :) BTW...
by pauljessup
Thu Jul 18, 2013 10:05 pm
Forum: Support and Development
Topic: Is there any way to make translucent sprites in Love2d?
Replies: 4
Views: 1417

Re: Is there any way to make translucent sprites in Love2d?

Yeah, forced it to a certain value rather than using a variable being called from another function- it worked. So, thanks :)
by pauljessup
Thu Jul 18, 2013 10:04 pm
Forum: Support and Development
Topic: Is there any way to make translucent sprites in Love2d?
Replies: 4
Views: 1417

Re: Is there any way to make translucent sprites in Love2d?

Hmm. Tried that earlier, but didn't seem to work. Might be a variable not being set. Will try again, thanks!
by pauljessup
Thu Jul 18, 2013 9:57 pm
Forum: Support and Development
Topic: Is there any way to make translucent sprites in Love2d?
Replies: 4
Views: 1417

Is there any way to make translucent sprites in Love2d?

You know, partially see through ones...like a ghost, etc. I want to use this mainly for a fog effect....
by pauljessup
Thu Jul 18, 2013 2:19 pm
Forum: Libraries and Tools
Topic: A GUI library for building retro-snes style RPG menus
Replies: 7
Views: 3921

Re: A GUI library for building retro-snes style RPG menus

Cool :) and if you want to make your own, the more the merrier I say!

It might be a bit before my next update/release...working on a map engine and sprite factory
by pauljessup
Fri Jul 12, 2013 9:30 pm
Forum: Libraries and Tools
Topic: A GUI library for building retro-snes style RPG menus
Replies: 7
Views: 3921

Re: A GUI library for building retro-snes style RPG menus

Thanks! I recently updated it, giving it a better algorithm for creating the snes style boxes, and slightly faster animation times. It also fixed a few bugs that were coming up. Also added some blinking text to the menu, just for fun. I might remove that later, or make it optional or something. I pl...
by pauljessup
Fri Jul 05, 2013 1:44 pm
Forum: Libraries and Tools
Topic: A GUI library for building retro-snes style RPG menus
Replies: 7
Views: 3921

Re: A GUI library for building retro-snes style RPG menus

Yeah, the animations aren't just part of retro-console gaming, but really, a part of console gaming itself. Even just a fading in/out animation... Personally, I like games with animated menus, they just feel a bit more professional. BTW, the menu animations aren't necassary- if anyone where to use t...
by pauljessup
Wed Jul 03, 2013 4:22 am
Forum: Libraries and Tools
Topic: A GUI library for building retro-snes style RPG menus
Replies: 7
Views: 3921

A GUI library for building retro-snes style RPG menus

Hey all, this is a library I built for an RPG I'm working on in Love2d, based on the old SNES style RPG's (Chrono Trigger, FF4&6, Secret of Mana, etc) which had some of the best RPG's ever made. Anyway, I realized that the library was pretty versatile, so I thought I would push out to see if any...