Available for wishlist on steam now!
https://store.steampowered.com/app/1523640/Emberglass/
Search found 189 matches
- Mon Jan 18, 2021 5:05 pm
- Forum: Games and Creations
- Topic: Emberglass- an exploration action platformer
- Replies: 12
- Views: 14680
- Thu Jan 14, 2021 9:27 pm
- Forum: Games and Creations
- Topic: Emberglass- an exploration action platformer
- Replies: 12
- Views: 14680
Re: Emberglass- an exploration action platformer
And it's live on Itch! Will be on Steam Feb 10th, due to the whole wait to be approved thing
https://cupofstars.itch.io/emberglass
https://cupofstars.itch.io/emberglass
- Tue Jan 12, 2021 6:30 pm
- Forum: Games and Creations
- Topic: Emberglass- an exploration action platformer
- Replies: 12
- Views: 14680
Re: Emberglass- an exploration action platformer
Emberglass will be coming to Itch.io this week, on the fifteenth. It will be on steam sometime next month, after I jump through all the hoops steam makes you jump through. Editing a gameplay trailer right now, sprucing up the actual page shortly before go live. It's made with Love2d, TileD, Simple T...
- Fri Dec 04, 2020 3:25 pm
- Forum: Games and Creations
- Topic: Emberglass- an exploration action platformer
- Replies: 12
- Views: 14680
Re: Emberglass- an exploration action platformer
Just an update! Still working on it. Looks like it's going to be early next year when it's released. But that's okay! It's just me working on it and no one else, and I don't want to rush things to meet an arbitrary, self-imposed deadline.
- Mon Aug 24, 2020 6:35 pm
- Forum: Support and Development
- Topic: Make my own particle system
- Replies: 3
- Views: 4640
Re: Make my own particle system
Eh? You can specify the x and y, using love.graphics.draw(ParticleSystem, x, y), where ParticleSystem is the object created with something like self.imgs=love.graphics.newImage("game/img/snowflake.png") ParticleSystem=love.graphics.newParticleSystem(self.imgs, 450) ParticleSystem:setSpeed(...
- Fri Aug 21, 2020 11:06 pm
- Forum: Games and Creations
- Topic: Death Kart!
- Replies: 29
- Views: 14192
Re: Death Kart!
looks like we'll be returning to this game in a few months, updating the graphics, tweaking the code, adding in stuff we originally wanted to leave in but didn't have time, and also adding in online multiplayer. Nothing complex, doing it pretty much the way Stardew Valley and others do it, with one ...
- Thu Jul 16, 2020 2:23 pm
- Forum: Games and Creations
- Topic: Death Kart!
- Replies: 29
- Views: 14192
Re: Death Kart!
Yup. I think that did the trick. Was just some old debug code I hadn't removed from the menus, it was slowing things down to a crawl, since it was calculating a bunch of stuff right inside the draw function.
- Thu Jul 16, 2020 2:03 pm
- Forum: Games and Creations
- Topic: Death Kart!
- Replies: 29
- Views: 14192
Re: Death Kart!
AHAHAHA I figured it out. It had nothing to do with input timers or how I was doing FPS caps. Nothing at all.
Fixing it now and it should work fine for everyone. Figured it out while porting it to the raspberry pi.
Fixing it now and it should work fine for everyone. Figured it out while porting it to the raspberry pi.
- Thu Jul 16, 2020 1:54 pm
- Forum: Games and Creations
- Topic: Death Kart!
- Replies: 29
- Views: 14192
Re: Death Kart!
I think I see it now- funnily enough, I ported it to the Retropie, and the main menu took *forever* to move between menu options. Slowwwwww. Which is weird, because I sped it up on my osx so it runs almost too fast. It doesn't do that for any other menu now, just the main menu. It makes me think som...
- Wed Jul 15, 2020 10:37 pm
- Forum: Games and Creations
- Topic: Death Kart!
- Replies: 29
- Views: 14192
Re: Death Kart!
Messed with the menu timer speed (sped it up by a bit, though might move too fast between menu items now, not sure), and then I took out the FPS cap code and just have it use vsync for now for limiting the framerate. It's wonky on my mac, but maybe this can fix the keyboard input issues on windows m...