Search found 85 matches

by scirath
Sun Feb 05, 2012 1:55 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

@josefnpat: Uh-oh. ... The white matte raises a flag. I've been trying to compensate for PO2 gremlins, and that sounds like their hijinx. Would you mind taking a screen shot of it for me so I've got a better idea what to look at? The infoscreens were written prior to powerups, fullscreen, & paus...
by scirath
Fri Feb 03, 2012 9:02 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

About my screenshot I wasn't showing off or compete who's best. :P Hehe, but that's kinda the point with these games. :D I just played to screenshoot and show you that starting around 25k-30k points screen gets too full of enemies. Yeah, it does. Other than a way of ending a game that doesn't have ...
by scirath
Fri Feb 03, 2012 1:17 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

Hehe. I started experimenting with chain reactions. Some good leads, some horrible. And some.....? Well, some <expletive>-ups are just too freaking awesome NOT to share. SpaceHorde0.2.4b-norelease-002.love Play until the horde starts swarming really well, then take advantage of the opportunity to pi...
by scirath
Thu Feb 02, 2012 9:15 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

Ooo. Another idea just occurred to me: chain reactions. What do folks think about giving enemy ships a chance that, when they explode, they do radial damage to things in their vicinity (sort of like the energy bomb weapon)? If so, how big of a chance, and should it apply to the player as well (as in...
by scirath
Thu Feb 02, 2012 8:52 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

Mmm, yes... The Horde shall prevail...... Seriously, it will. The game doesn't have an upper limit on its generation. It starts off slow ... 3 enemies on-screen at once, then when you score three kills, it increments to 4 at once ... up to ten. From there, it gets tricky. You start with a base of 10...
by scirath
Thu Feb 02, 2012 5:00 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

Well, it's still got coffee's hated 3-hit enemy only, but I've added a second player weapon, toned down (& capped) the speed-ups, tinkered with the horde (heh, again ... trying to keep the pressure up, but not right from the start), made the power-ups have different colors (shields=gray, speed-s...
by scirath
Thu Feb 02, 2012 3:32 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

I think the "Look" in your other statement, coffee, is what conveyed aggression. I imagine a husband and wife nagging at each other, with one ending with "Look, I'm not going to visit your mother for the fourth time this month. That's final!" Hehe. My lady-friend just rolls her ...
by scirath
Wed Feb 01, 2012 7:24 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

LOL, it's an idea development, dude, chill out. Screen res, I can't do anything about, unless you want me to default 800x600 fullscreen & maybe have blurry graphics (these are on-hand graphics, remember: I'm merely altering things from free libs as a way of saving time ... if I weren't, we would...
by scirath
Wed Feb 01, 2012 5:51 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

Ships are too small so we need to really focus and hit'them for some time. Oh, hey ... I found a bug that was affecting the collision detection on player beams. :oops: ... Got that fixed now (dunno if it'll solve your difficulties hitting a smaller target though ;)). Other changes: • Added an alert...
by scirath
Wed Feb 01, 2012 12:06 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15780

Re: SpaceHorde

Sourceforge is working fine. And so it is. It'd gone out when I made that post. About your game; Not the typical shoot-em-up. Ships are too small so we need to really focus and hit'them for some time. Not really "hordes of ships" type with fire and forget. The three hits to kill was inten...