Well for the sake of all that's awesome you all can keep it alive. That's how beautiful Open Source projects are WE can keep it alive.
I have just discovered this gem. Love forum certainly needs a nice and reworked project toplist.
Search found 85 matches
- Fri Jul 05, 2013 10:01 pm
- Forum: Libraries and Tools
- Topic: Isömap
- Replies: 73
- Views: 77619
- Wed Jun 26, 2013 8:32 pm
- Forum: Support and Development
- Topic: Pixel Effect
- Replies: 15
- Views: 6577
Re: Pixel Effect
Love2D is currently stuck with glsl 1.2 (that's OpenGL 2.1). You can recompile it to support other versions.
Glsl 1.2 isn't much but you should be ok with it for starters.
Glsl 1.2 isn't much but you should be ok with it for starters.
- Tue Jun 25, 2013 2:51 pm
- Forum: Libraries and Tools
- Topic: mjpeg player
- Replies: 25
- Views: 17058
Re: mjpeg player
Use Love JIT, use shaders when available. There you go.
- Fri Jun 21, 2013 11:43 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 533374
Re: Share a Shader!
Raytracing useful for 2D games? Don't get ahead of yourself mate. Raytracing is hella pricey. There are people here crying they can't support OpenGL 2.1 and yet here we are debating on the usefulness of raytracing in 2D games. Very often the effect doesn't surpass a similar one that comes at a lower...
- Thu Jun 20, 2013 7:39 am
- Forum: Games and Creations
- Topic: SlimeBoy
- Replies: 12
- Views: 5263
Re: SlimeBoy
There is only one way you can be forgiven : post a video where you whip yourself bare-chested 20 times and have "OBEY" written both on your chest, the whip and forehead.
... or you can make a new account and people won't notice. I prefer the 1st one (for shitz and giggles)
... or you can make a new account and people won't notice. I prefer the 1st one (for shitz and giggles)
- Fri Jun 14, 2013 11:26 pm
- Forum: General
- Topic: Love2d LUA JIT 2.0
- Replies: 4
- Views: 4074
Love2d LUA JIT 2.0
Has anyone ever experienced any problems with Love2d 0.8 compiled for lua jit 2.0 ? I have just recendly found out about this option and I got a 10x speed boost on my math operations. Works like a charm.
Any downsides of using Love2d are ok as well.
Any downsides of using Love2d are ok as well.
- Thu Jun 13, 2013 8:22 pm
- Forum: Support and Development
- Topic: I need help with Hardon Collider...
- Replies: 12
- Views: 5890
Re: I need help with Hardon Collider...
Well apparently someone has come up witha horrible pun
https://en.wikipedia.org/wiki/Large_Hadron_Collider
https://en.wikipedia.org/wiki/Large_Hadron_Collider
- Thu Jun 13, 2013 7:53 pm
- Forum: Support and Development
- Topic: I need help with Hardon Collider...
- Replies: 12
- Views: 5890
Re: I need help with Hardon Collider...
Dude, haDRon . Hardon Collider is the most brilliant title for a gay porn I can think of. Well done.
http://www.urbandictionary.com/define.p ... %20hard-on . Please take a great note of this.
http://www.urbandictionary.com/define.p ... %20hard-on . Please take a great note of this.
- Thu Jun 13, 2013 2:23 pm
- Forum: Support and Development
- Topic: Prevent game cheating?
- Replies: 13
- Views: 7390
Re: Prevent game cheating?
Encryption
- Thu Jun 13, 2013 2:21 pm
- Forum: Support and Development
- Topic: Interpolation: how to do it right?
- Replies: 3
- Views: 1804
Re: Interpolation: how to do it right?
The only case when you would need the simulation frequency to be higher than the rendering frequency is when it would necessary for simulation stability. Is this your case? Keep it simple.