Search found 76 matches

by willurd
Sun Mar 21, 2010 7:22 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

On the topic of closing out prototype1, I only added all that editing/zooming stuff for fun. If it's holding up the milestone or confusing people I will remove it asap. Well, easy - good it's there, it showed potential issue if we would want to add zooming and it can stay if it will be not too hard...
by willurd
Sun Mar 21, 2010 7:04 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

I know how states work, but this is an overly complicated and chaotic way of implementing them, this can be done in a much cleaner way. And you seem to have missed my edit again... OK. Then let's remove that stuff from this prototype and explore more FSM options for the future. Just fmyi though, I'...
by willurd
Sun Mar 21, 2010 7:00 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

Heh, it appears you have missed my edit. Anyway, it's more than just file structure, what about this, in main.lua all callbacks are calls to game:<callback>, so if you go look for game you see that you need to go to the states, which then implements the FSM, which then has two children (or so it ap...
by willurd
Sun Mar 21, 2010 6:44 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

EDIT: Example: why is the draw function in src/states/mapeditor.lua? Good question. I implemented the game as a FSM . Doing that makes it very easy to go between single states in the game like loading screen, main screen, world map, city, etc. It's also makes it very easy to separate the logic for ...
by willurd
Sun Mar 21, 2010 6:32 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

The overall structure seems to be pretty chaotic. By specific I mean, can you explain what's chaotic about it? What things are useless? What doesn't make sense about where things are and about the structure? So I can know how to fix it. Or, you have commit access to. You are welcome to make any cha...
by willurd
Sun Mar 21, 2010 6:21 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

I don't like the current structure, things are hidden, a lot of useless stuff, too much clutter, and stuff in places that don't make sense. Can you be more specific? On the topic of closing out prototype1, I only added all that editing/zooming stuff for fun. If it's holding up the milestone or conf...
by willurd
Sat Mar 20, 2010 10:50 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

To sum it up, we wouldn't restrict movement to tiles and move character tile at time, unless in fights and even then not necessary. More like in chrono cross movement or other later jrpg's from era. I'd say we should move character more like in baldurs gate or similar rpg's, at least that's how I p...
by willurd
Sat Mar 20, 2010 10:23 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

don't rush on it, it's only for older cards, not really a must for prototype, but a must for final game :) Oh, and I must say, as I said in comment to code - I preferred old version of scroll, not along angles, but when pressing left moved screen left, not with angle along squares - worked more nat...
by willurd
Sat Mar 20, 2010 10:02 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

well, it's known thing - old cards get cloud of white and grey boxes, it's issue of gfx card working only with images of size that is power of two, that's why I mentioned it before, that we should remember about those users too :) check http://love2d.org/forum/viewtopic.php?f=3&t=1182&p=116...
by willurd
Sat Mar 20, 2010 9:29 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 305303

Re: Official "A Whiff of Steam", the LövelyRPG project topic

yeah, looks good on my pc :) one thing though, I opened it on my eee that have intel gfx card and it looked... well, not right - probably you should pad images or make them bigger with transparent border - I should add to documentation that we should support also older cards :) Could you paste a sc...