Search found 1174 matches

by darkfrei
Tue Feb 20, 2024 11:25 am
Forum: General
Topic: I can't get rid of the blurred text
Replies: 9
Views: 1372

Re: I can't get rid of the blurred text

Thank you, as I wrote above, LOVE displays the window correctly, even with Windows scaling. In my case, the window is rendered correctly at a scale of 120%, but at 125% it is already greatly enlarged. You and right, but you still must to show us how the window with Windows global scale = 100%, just...
by darkfrei
Tue Feb 20, 2024 8:05 am
Forum: General
Topic: I can't get rid of the blurred text
Replies: 9
Views: 1372

Re: I can't get rid of the blurred text

This?
Windows Global Scale viewtopic.php?t=90052

And also for frames image with 9 tiles, the middle can be stretched:
9 patch viewtopic.php?t=94687
by darkfrei
Tue Feb 06, 2024 11:41 am
Forum: General
Topic: Game engines and frameworks.
Replies: 11
Views: 3836

Re: Game engines and frameworks.

There are a lot of Lua engines/ frameworks, but you can choose most popular of them: https://www.dragonflydb.io/game-dev/engines/lua
by darkfrei
Tue Feb 06, 2024 7:45 am
Forum: Games and Creations
Topic: Virtual gamepad
Replies: 18
Views: 3561

Re: Virtual gamepad

Samsung M53
1. Not fullscreen
2. Pressed buttons are still pressed
3. Left stick has gap near the middle and don't goes to the center without tap.
4. Right stick was not moved, but lest stick is directed to the right stick position.
by darkfrei
Tue Jan 23, 2024 4:16 pm
Forum: General
Topic: Code Doodles!
Replies: 196
Views: 262727

Re: Code Doodles!

From here: https://love2d.org/forums/viewtopic.php?p=258462#p258462 -- Z-sections with T-crossings love.window.setTitle ('Z-sections with T-crossings; press SPACE for one or X-C-V-B to make alot; Q to new') function insertZ (x1,y1, x2,y2, x3,y3, x4,y4) local xmin, ymin, xmax, ymax = math.min(x1, x2)...
by darkfrei
Tue Jan 23, 2024 4:10 pm
Forum: Support and Development
Topic: Z-sections with T-crossings
Replies: 4
Views: 1473

Re: Z-sections with T-crossings

First working version, the Z must make the shortest section more often, not random as now. -- Z-sections with T-crossings love.window.setTitle ('Z-sections with T-crossings; press SPACE for one or X-C-V-B to make alot; Q to new') function insertZ (x1,y1, x2,y2, x3,y3, x4,y4) local xmin, ymin, xmax, ...
by darkfrei
Mon Jan 22, 2024 2:13 pm
Forum: Games and Creations
Topic: A level editor and a minimalist GUI
Replies: 3
Views: 6801

Re: A level editor and a minimalist GUI

What is the output format of it?
by darkfrei
Sun Jan 21, 2024 8:00 pm
Forum: Support and Development
Topic: Z-sections with T-crossings
Replies: 4
Views: 1473

Re: Z-sections with T-crossings

I am pretty sure that not every rectangle can be solved, but there is a smallest rectangle, that can have n such Z-splitters (or n+1 block). But big map without third rule makes just nice city map. Maybe some X-crossings will be also OK. Also this blocks are nice to make a puzzle with not typical ti...
by darkfrei
Sun Jan 21, 2024 3:45 pm
Forum: Support and Development
Topic: Z-sections with T-crossings
Replies: 4
Views: 1473

Z-sections with T-crossings

Hi all! I was very impressed by the code doodle of Trystan https://love2d.org/forums/viewtopic.php?p=257660#p257660 But I think that it will be nice to insert not straight lines, but Z-shaped lines as: z-sections.jpg Can you please help me to start? Now I don't see any way to solve it. This examples...
by darkfrei
Sat Jan 20, 2024 3:48 pm
Forum: Libraries and Tools
Topic: Tiled Polygons - how to make tiled world smooth
Replies: 8
Views: 7827

Re: Tiled Polygons - how to make tiled world smooth

Only after seeing a testlevel ingame did I actually read what this doodle was about. (The editing with this thing was so fun that I had not bothered with reading.) It is about tiles. So the created polygons are sadly very inefficient. Often multiple polygons could be combined into one. (For example...