Search found 1174 matches
- Tue Feb 20, 2024 11:25 am
- Forum: General
- Topic: I can't get rid of the blurred text
- Replies: 9
- Views: 1372
Re: I can't get rid of the blurred text
Thank you, as I wrote above, LOVE displays the window correctly, even with Windows scaling. In my case, the window is rendered correctly at a scale of 120%, but at 125% it is already greatly enlarged. You and right, but you still must to show us how the window with Windows global scale = 100%, just...
- Tue Feb 20, 2024 8:05 am
- Forum: General
- Topic: I can't get rid of the blurred text
- Replies: 9
- Views: 1372
Re: I can't get rid of the blurred text
This?
Windows Global Scale viewtopic.php?t=90052
And also for frames image with 9 tiles, the middle can be stretched:
9 patch viewtopic.php?t=94687
Windows Global Scale viewtopic.php?t=90052
And also for frames image with 9 tiles, the middle can be stretched:
9 patch viewtopic.php?t=94687
- Tue Feb 06, 2024 11:41 am
- Forum: General
- Topic: Game engines and frameworks.
- Replies: 11
- Views: 3836
Re: Game engines and frameworks.
There are a lot of Lua engines/ frameworks, but you can choose most popular of them: https://www.dragonflydb.io/game-dev/engines/lua
- Tue Feb 06, 2024 7:45 am
- Forum: Games and Creations
- Topic: Virtual gamepad
- Replies: 18
- Views: 3561
Re: Virtual gamepad
Samsung M53
1. Not fullscreen
2. Pressed buttons are still pressed
3. Left stick has gap near the middle and don't goes to the center without tap.
4. Right stick was not moved, but lest stick is directed to the right stick position.
1. Not fullscreen
2. Pressed buttons are still pressed
3. Left stick has gap near the middle and don't goes to the center without tap.
4. Right stick was not moved, but lest stick is directed to the right stick position.
- Tue Jan 23, 2024 4:16 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 262727
Re: Code Doodles!
From here: https://love2d.org/forums/viewtopic.php?p=258462#p258462 -- Z-sections with T-crossings love.window.setTitle ('Z-sections with T-crossings; press SPACE for one or X-C-V-B to make alot; Q to new') function insertZ (x1,y1, x2,y2, x3,y3, x4,y4) local xmin, ymin, xmax, ymax = math.min(x1, x2)...
- Tue Jan 23, 2024 4:10 pm
- Forum: Support and Development
- Topic: Z-sections with T-crossings
- Replies: 4
- Views: 1473
Re: Z-sections with T-crossings
First working version, the Z must make the shortest section more often, not random as now. -- Z-sections with T-crossings love.window.setTitle ('Z-sections with T-crossings; press SPACE for one or X-C-V-B to make alot; Q to new') function insertZ (x1,y1, x2,y2, x3,y3, x4,y4) local xmin, ymin, xmax, ...
- Mon Jan 22, 2024 2:13 pm
- Forum: Games and Creations
- Topic: A level editor and a minimalist GUI
- Replies: 3
- Views: 6801
Re: A level editor and a minimalist GUI
What is the output format of it?
- Sun Jan 21, 2024 8:00 pm
- Forum: Support and Development
- Topic: Z-sections with T-crossings
- Replies: 4
- Views: 1473
Re: Z-sections with T-crossings
I am pretty sure that not every rectangle can be solved, but there is a smallest rectangle, that can have n such Z-splitters (or n+1 block). But big map without third rule makes just nice city map. Maybe some X-crossings will be also OK. Also this blocks are nice to make a puzzle with not typical ti...
- Sun Jan 21, 2024 3:45 pm
- Forum: Support and Development
- Topic: Z-sections with T-crossings
- Replies: 4
- Views: 1473
Z-sections with T-crossings
Hi all! I was very impressed by the code doodle of Trystan https://love2d.org/forums/viewtopic.php?p=257660#p257660 But I think that it will be nice to insert not straight lines, but Z-shaped lines as: z-sections.jpg Can you please help me to start? Now I don't see any way to solve it. This examples...
- Sat Jan 20, 2024 3:48 pm
- Forum: Libraries and Tools
- Topic: Tiled Polygons - how to make tiled world smooth
- Replies: 8
- Views: 7827
Re: Tiled Polygons - how to make tiled world smooth
Only after seeing a testlevel ingame did I actually read what this doodle was about. (The editing with this thing was so fun that I had not bothered with reading.) It is about tiles. So the created polygons are sadly very inefficient. Often multiple polygons could be combined into one. (For example...