Search found 612 matches
- Sun Sep 18, 2022 12:19 pm
- Forum: General
- Topic: Coroutines are awesome
- Replies: 26
- Views: 12843
Re: Coroutines are awesome
Meh. Coroutines have their uses, but really, they just wish they were Real Threads™.
- Sun Sep 18, 2022 12:07 pm
- Forum: Support and Development
- Topic: Moving sprite is jitter.
- Replies: 11
- Views: 3493
Re: Moving sprite is jitter.
dt sometimes being that low is really strange. Have you updated your graphics drivers to the latest version?
Subpixel rendering is just a thing you can do to make movement smoother when you have low resolution (pixel art) graphics. It's not relevant here.
Subpixel rendering is just a thing you can do to make movement smoother when you have low resolution (pixel art) graphics. It's not relevant here.
- Sat Sep 17, 2022 9:49 pm
- Forum: Games and Creations
- Topic: Maple, the Magic Squirrel
- Replies: 11
- Views: 4514
- Sat Sep 17, 2022 8:28 pm
- Forum: Games and Creations
- Topic: Maple, the Magic Squirrel
- Replies: 11
- Views: 4514
Re: Maple, the Magic Squirrel
So many spiked squirrels.
Note that for the Windows version to work it needs the .dll files too - not just an exe.
Note that for the Windows version to work it needs the .dll files too - not just an exe.
- Sat Sep 17, 2022 8:15 pm
- Forum: Support and Development
- Topic: Moving sprite is jitter.
- Replies: 11
- Views: 3493
Re: Moving sprite is jitter.
updateCounter = love.timer.getTime() And then I did this at the end updateCounter = updateCounter - love.timer.getTime() Not sure if I did it right but according to this, it takes 1-6 ms for love.update to finish. The moment the first sprite show up, it is drop to 1 ms and then it is around 2 ms bu...
- Sat Sep 17, 2022 7:17 pm
- Forum: General
- Topic: Coroutines are awesome
- Replies: 26
- Views: 12843
Re: Coroutines are awesome
10 years later...
- Sat Sep 17, 2022 1:18 pm
- Forum: Games and Creations
- Topic: Cave Generator
- Replies: 3
- Views: 2773
Re: Cave Generator
This looks quite useful.
- Sat Sep 17, 2022 12:43 pm
- Forum: Support and Development
- Topic: Moving sprite is jitter.
- Replies: 11
- Views: 3493
Re: Moving sprite is jitter.
Measure the actual time updates are taking to see if any update takes too long. The third solution you listed should've fixed any uneven jitter that wasn't caused by too high workload. Also, please share your code.
- Thu Sep 15, 2022 10:19 am
- Forum: General
- Topic: Love2D logo
- Replies: 27
- Views: 8221
Re: Love2D logo
Nice.
- Thu Sep 15, 2022 10:13 am
- Forum: Support and Development
- Topic: Flipping Sprite Sheet Animation Shrinks Image
- Replies: 3
- Views: 1174
Re: Flipping Sprite Sheet Animation Shrinks Image
You gotta at least show the code for the :draw() function. There is no such thing as a "spritesheet" object in LÖVE or Lua, so there's no way for us to know what the problem is without seeing more of the code.