Search found 3071 matches

by slime
Fri Jul 15, 2011 10:55 pm
Forum: Support and Development
Topic: Installing Love 0.7.2 on Linux Mint
Replies: 37
Views: 14181

Re: Installing Love 0.7.2 on Linux Mint

I don't know of a good reason why things can't be self-contained these days. That's stupid. Imagine the file sizes of even a simple program if you had to embed several libraries into it, libraries that are used by loads of other programs on your system. The filesize difference is only meaningful if...
by slime
Fri Jul 15, 2011 10:52 pm
Forum: Games and Creations
Topic: Invader: arcade strategy game
Replies: 63
Views: 20763

Re: Invader: arcade strategy game

Oh, cool. Nevermind then! I like the music, too.
by slime
Fri Jul 15, 2011 10:50 pm
Forum: Support and Development
Topic: Installing Love 0.7.2 on Linux Mint
Replies: 37
Views: 14181

Re: Installing Love 0.7.2 on Linux Mint

Most distros have some forms of automation and repositories, but what happens if the repository only has a version that isn't compatible with the program you want to run? It's a dumb design decision by linux distros and I don't know of a good reason why things can't be self-contained these days.
by slime
Fri Jul 15, 2011 10:39 pm
Forum: Support and Development
Topic: Installing Love 0.7.2 on Linux Mint
Replies: 37
Views: 14181

Re: Installing Love 0.7.2 on Linux Mint

Don't worry, it's all open-source! You can do whatever you want ! Screw Microsoft and Apple! ;) From what I understand, the Windows and OS X way of doing things is for every program to include every dependency it needs in its own install, whereas with Linux, the dependencies are installed system-wid...
by slime
Fri Jul 15, 2011 10:29 pm
Forum: Games and Creations
Topic: Invader: arcade strategy game
Replies: 63
Views: 20763

Re: Invader: arcade strategy game

Nice game! Reminds me of Galcon (that's a good thing).

One bug I noticed, when you're about to capture a planet thingie and an AI sends out its last ditch reserve, it seems to switch to your side mid-flight if the planet is captured by you.
by slime
Thu Jul 14, 2011 9:22 pm
Forum: Support and Development
Topic: Line Comparison
Replies: 11
Views: 1654

Re: Line Comparison

FSAA does seem to fix line smoothness, but it also kills FPS (for me at least - dropping framerate from 300fps to 100fps at 4x AA in my game), so I'd rather not have to do that.
by slime
Thu Jul 14, 2011 7:16 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496207

Re: What's everyone working on? (tigsource inspired)

If your code is deterministic then you don't need to record every frame.
by slime
Thu Jul 14, 2011 3:37 am
Forum: General
Topic: has anyone made an API for rotation?
Replies: 12
Views: 4792

Re: has anyone made an API for rotation?

The half-width/height offset arguments essentially changes the love.graphics.draw function to use 'centric' coordinates, which match love.physics/box2d.
by slime
Thu Jul 14, 2011 1:27 am
Forum: General
Topic: has anyone made an API for rotation?
Replies: 12
Views: 4792

Re: has anyone made an API for rotation?

The above will work if your x and y variables correspond to the top-left coordinates of the image, which doesn't make much sense if you're also adding the offset. This will work fine:

Code: Select all

love.graphics.draw(drawable, x, y, rotation, 1, 1, width / 2, height / 2)
by slime
Sun Jul 10, 2011 8:50 pm
Forum: Support and Development
Topic: How to use Framebuffer:renderTo() properly
Replies: 55
Views: 56799

Re: How to use Framebuffer:renderTo() properly

Also the ability to warp an image/quad (Combined with the above would be amazingly useful) into non square/parallelogram shapes. i.e. trapezoidal shapes and others. i.e. the ability to move the top left, top right, bottom left and bottom right corners anywhere to stretch and skew the image would be...