Search found 72 matches

by bio1712
Thu Feb 13, 2020 1:49 pm
Forum: Support and Development
Topic: Android full screen with buttons always on
Replies: 8
Views: 10114

Re: Android full screen with buttons always on

Unfortunatly that doesn't solve my problem.
Even if I call manually setImmersiveMode(true); the screen is still as in the first image.
by bio1712
Fri Feb 07, 2020 3:18 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for iOS + EU Consent
Replies: 15
Views: 35118

Re: [11.3] AdMob support for iOS + EU Consent

Updated to LÖVE 11.3.
I've updated the AdMob SDK and made some changes.
If you update from a previous version, open the file info.plist and set GADApplicationIdentifier with your AdMob app ID.
by bio1712
Fri Feb 07, 2020 2:37 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 270704

Re: [11.3] AdMob support for Android + EU Consent

Updated to LÖVE 11.3. I've made many changes, especially about the banner code. I've also updated the AdMob SDK. If you update from a previous version, you need to open your AndroidManifest.xml and set your AdMob app ID at line 81. Edit: now the Consent SDK is localized (using https://github.com/san...
by bio1712
Wed Feb 05, 2020 4:06 pm
Forum: Support and Development
Topic: Android full screen with buttons always on
Replies: 8
Views: 10114

Android full screen with buttons always on

Hi everyone On Android, if I set t.fullscreen = true in love.conf 3 things happen: 1. Safe area disappears 2. The soft buttons disappear 3. The navigation bar disappears I would like to have only the first and the third ones. So I've decided to keep t.fullscreen = false, then I've modified SDLActivi...
by bio1712
Sun Sep 08, 2019 5:59 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 270704

Re: [11.2] AdMob support for Android + EU Consent

Donut-Dezz wrote: Fri Sep 06, 2019 8:18 pm bio where do you put the. love.ads.createBanner() code. in the love.draw() or the love.update() or the love.load() which function. you put it in
I agree with yetneverdone. Since you have to call createBanner() only once, you may put it in your love.load().
by bio1712
Mon Sep 02, 2019 11:34 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 270704

Re: [11.2] AdMob support for Android + EU Consent

Donut-Dezz wrote: Mon Aug 26, 2019 2:18 pm Can you do a tutorial on how to put admob banner ads in love2d games. bro for others

I think that my first post and the example game.love are a good starting point.
by bio1712
Sun Aug 04, 2019 7:26 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 270704

Re: [11.2] AdMob support for Android + EU Consent

Donut-Dezz wrote: Sat Aug 03, 2019 12:31 pm Can you drop a banner ad snippet code for us. who have problems getting ads in there games. in love2d

You can download this game.love.
by bio1712
Tue Jul 09, 2019 5:31 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for iOS + EU Consent
Replies: 15
Views: 35118

Re: [11.2] AdMob support for iOS + EU Consent

I've updated this library to work with LÖVE 11.2. I've also implemented Google Consent SDK to collect consent from European users, as required by GPDR law. Now, the banner at the bottom take into account the safe area in devices without a home button. Finally I've added two new functions: love.ads.c...
by bio1712
Tue Jul 09, 2019 4:53 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 270704

Re: [11.2] AdMob support for Android + EU Consent

I think you want to do a rebase. Rebasing a branch on top of another consists of taking that branch's commits and applying them on top of the second branch, so that the final branch includes the code that was specific of that branch, but applied to the newer one. There's lots of documentation onlin...
by bio1712
Tue Jul 09, 2019 9:32 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 270704

Re: [11.2] AdMob support for Android + EU Consent

There's also https://github.com/love2d/love-android/tree/0.11.x if you prefer GitHub. Also that's the most up-to-date repository. You can try to create new git repository of your current fork then merge to it. Make sure to resolve any merge conflicts (in your case there would be much). I can't even...