Search found 1154 matches
- Wed May 24, 2017 3:02 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 203229
Re: love-release - in Lua ! - makes LÖVE game release easier
Does the script have to be for Lua 5.1? For various reasons, I'm unable to install luarocks with lua 5.1 and get it to work, yet with 5.2 it works without any issues.
- Sat May 20, 2017 9:16 pm
- Forum: Support and Development
- Topic: Bullets Disappearing when removing them during ipairs loop.
- Replies: 2
- Views: 2268
Re: Bullets Disappearing when removing them during ipairs loop.
What you need to do is loop over the table backwards. This is because the length of the table changes over the course of iteration, so you can't use it as the ending point.
Code: Select all
for i = #tab, 1, -1 do
-- code
end
- Mon May 08, 2017 8:55 pm
- Forum: Support and Development
- Topic: How to setup VIM
- Replies: 35
- Views: 33822
Re: How to setup VIM
Edit: Oh hey, that start cmd /c might be useful here. I guess I'll be doing that from now on. (This is the life of being a vim user, you're always learning a new tip) Yeah, it took me a while to figure out something that really worked for my needs. For running single files, I actually use "!st...
- Fri Apr 28, 2017 3:01 am
- Forum: Support and Development
- Topic: Choose from a list of numbers?
- Replies: 3
- Views: 6625
Re: Choose from a list of numbers?
Sure. It depends on what you mean by "random list of numbers," though. For instance, if you want a random integer, try love.math.random( lowest, highest ) where lowest and highest are the (inclusive) range of the values you would expect. If you have a "list" (integer-indexed tabl...
- Tue Apr 25, 2017 11:56 am
- Forum: General
- Topic: Tutorial on making a complete game with LÖVE
- Replies: 4
- Views: 9428
Re: Tutorial on making a complete game with LÖVE
These are really great! They explain everything really very well, but are still concise. I like how you're explaining the implementation of things from the ground-up. It helps people understand why you're doing something a certain way. One random question: what is the name of the font you're using i...
- Tue Apr 18, 2017 12:45 pm
- Forum: General
- Topic: An Awesome List Of One-Person-Games
- Replies: 14
- Views: 19766
Re: An Awesome List Of One-Person-Games
Would a game like this count? It's a huge game and he made pretty much the entirety of it by himself. He recently (around the end of last year if I remember) added two more people: one for art and one for sound effects, but he has done all the programming by himself. It's not released commercially y...
- Wed Apr 05, 2017 2:07 pm
- Forum: Support and Development
- Topic: "Attempt to index global x a (a nil value)" error
- Replies: 7
- Views: 5728
Re: "Attempt to index global x a (a nil value)" error
To me, it looks like the library sets the variable to whatever is passed as the string. So you would access it using something like this:
Code: Select all
x = _G["button" .. i]
x.position = { 1, 1 }
- Wed Mar 29, 2017 8:18 pm
- Forum: Support and Development
- Topic: How to setup VIM
- Replies: 35
- Views: 33822
Re: How to setup VIM
Edit: Oh hey, that start cmd /c might be useful here. I guess I'll be doing that from now on. (This is the life of being a vim user, you're always learning a new tip) Yeah, it took me a while to figure out something that really worked for my needs. For running single files, I actually use "!st...
- Wed Mar 29, 2017 3:15 am
- Forum: Support and Development
- Topic: How to setup VIM
- Replies: 35
- Views: 33822
Re: How to setup VIM
Messing around with this today I figured something out. If the " &" solution doesn't do the trick, this may help: the Vim "!start" command (which is different from "! start", the command which is Windows only), does NOT work the same way as the command line. In othe...
- Tue Mar 28, 2017 6:57 pm
- Forum: Games and Creations
- Topic: Light - destructive dark platformer
- Replies: 5
- Views: 5447
Re: Light - destructive dark platformer
That's actually a really neat mechanic
Nice job
Nice job