Search found 3441 matches

by zorg
Tue Nov 28, 2023 11:08 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 10058

Re: [solved] Animation - For Limit Must Be A Number

Yeah, my badly written simplistic code that can make a character in a game act semi-smart is more of an AI than any massive information corpus consuming "single-minded" neural net. .3
by zorg
Fri Nov 24, 2023 7:03 pm
Forum: General
Topic: What makes a good level?
Replies: 6
Views: 32858

Re: What makes a good level?

The level shouldn't be deliberately designed to frustrate people, for one, although it might be hard defining the difference between frustrating and challening in a generalized way that would apply to all types of players. For the last part of the question, for me specifically, i went back to multip...
by zorg
Fri Nov 24, 2023 7:29 am
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 10058

Re: [solved] Animation - For Limit Must Be A Number

I don't consider ChatGPT bad because it's "newfangled", as you might want to imply; i consider it bad because it's not reliable.
I would consider a badly written manuscript full of errors documenting lua just as bad.

That said, i do hope you'll find at least the sheepo tutorials helpful.
by zorg
Sun Nov 19, 2023 4:19 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 10058

Re: Animation - For Limit Must Be A Number

@zorg Why are you that grumpy? I'm still learning and due to not having anyone, who is familiar with Lua coding, besides of this forum, i only can ask an AI for help. So i think, it's a valid way to learn stuff. I'm not grumpy, i told you a statement i believed to be actually good for you. That sai...
by zorg
Sun Nov 12, 2023 10:57 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 10058

Re: Animation - For Limit Must Be A Number

Hey darkfrei! Thank you very much for the fast reply. That's a good question, i did'nt define it anywhere. :ultraglee: I got the code from chat gpt and asked it to remove the image:getHeight function, because the code got pretty slow suddenly. I saw, that you animate your games with separated sprit...
by zorg
Sun Nov 12, 2023 6:12 pm
Forum: Support and Development
Topic: How to use a LuaRocks project with a LÖVE one?
Replies: 12
Views: 11299

Re: How to use a LuaRocks project with a LÖVE one?

I just realised that I necroposted, sorry. I am still struggling with how to use external libraries. Can somebody let me know how to install loverocks on macOS? Or give me some other solution for incorporating external libraries into a love project? Most people are deathly allergic to anything luar...
by zorg
Fri Nov 10, 2023 1:25 am
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 69171

Re: moonODE (Open Dynamics Engine (ODE)) bindings

As for when the next version releases (probably both 11.5 and 12.0), soon(tm) maybe, but it's just a mildly informed and moreso assumed hunch :3
by zorg
Thu Nov 09, 2023 8:11 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 69171

Re: moonODE (Open Dynamics Engine (ODE)) bindings

*BUT* this drives me nuts, [START: addObject-3] ----------1/3 (addObject-3)-------------------- ... meshes: Cube: Cube (36 vertices) ... ----------2/3 (addObject-3)-------------------- -1.1102230246252e-16 ----------3/3 (addObject-3)-------------------- nil ------------------------------ stack trac...
by zorg
Sun Nov 05, 2023 6:47 am
Forum: Support and Development
Topic: [solved] load c library with FFI from within .love file?
Replies: 2
Views: 1384

Re: load c library with FFI from within .love file?

I believe that since c libraries can't be mounted from archives, you need to copy it out to the save folder first, it should be loadable from there.
by zorg
Sun Nov 05, 2023 6:35 am
Forum: Libraries and Tools
Topic: TEsound - simple, easy sound/music manager
Replies: 57
Views: 51315

Re: TEsound - simple, easy sound/music manager

I found this in play function table.insert(TEsound.channels, { love.audio.newSource(sound, sourceType), func, {volume or 1, pitch or 1}, tags=(type(tags) == "table" and tags or {tags}) }) Why does it creates newSource every time I call play? The library is old as heck and unmaintained, co...