Search found 4835 matches
- Sat Nov 22, 2008 7:48 pm
- Forum: General
- Topic: Some help with game.love+love.exe = game.exe
- Replies: 11
- Views: 14352
Re: Some help with game.love+love.exe = game.exe
Hmm.. wikipedia is a bit more vague on that, however, the license itself is clear, it's allowed!!!!!! ^^ About the linux part.. I'll start searching info about ld (the dynamic linker), there might be some switch/environment variable that allows to switch from internal to external libs. EDIT: Haven't...
- Sat Nov 22, 2008 7:45 pm
- Forum: Games and Creations
- Topic: WRATH (Zombie Survival)
- Replies: 38
- Views: 19500
Re: [7 Deadly Sins] Wrath (Zombie Survival)
I guess it's a dynamically sized box (I will refer to it as 'box'), and it might have something to do with screen size? Is there an API call that returns 0 (on failure? or just doesn't work?)? However as I'm too lazy to search in the code just to find whatever could create a 0 sized box, we'll just ...
- Sat Nov 22, 2008 7:24 pm
- Forum: General
- Topic: Some help with game.love+love.exe = game.exe
- Replies: 11
- Views: 14352
Re: Some help with game.love+love.exe = game.exe
Hmm.. I might need to remove the post, if I don't want to find my house as a burning mess...
*searching anonimity (wait, is that a word?)*
*searching anonimity (wait, is that a word?)*
- Sat Nov 22, 2008 7:15 pm
- Forum: Games and Creations
- Topic: WRATH (Zombie Survival)
- Replies: 38
- Views: 19500
Re: [7 Deadly Sins] Wrath (Zombie Survival)
I can confirm the problem is indeed a missing manifest fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" However, I'd love to see the Box2D segfault fixed. EDIT: If you'd like to know the Box2D errors, here they are: love: box2d/Source/Collision/b2...
- Sat Nov 22, 2008 7:05 pm
- Forum: General
- Topic: Some help with game.love+love.exe = game.exe
- Replies: 11
- Views: 14352
Re: Some help with game.love+love.exe = game.exe
You might be able to get around it with the argument that you can run the created executables with the löve installed, totally ignoring the inbuilt löve (and the dll's I guess). Don't know the exact terms of the license, but this might be enough. EDIT: I just thought (while pressing submit :P) that ...
- Sat Nov 22, 2008 10:48 am
- Forum: Games and Creations
- Topic: WRATH (Zombie Survival)
- Replies: 38
- Views: 19500
Re: [7 Deadly Sins] Wrath (Zombie Survival)
I got the exact same errors as Voker57 (and yes, I'm running linux). (I didn't try wine, I went strait for love envy.exe ) If this is a problem with linux, I am going to delete the game straight away (from my HDD) as I think a game published on a multiplatform engine should be just as multiplatform....
- Wed Nov 19, 2008 2:20 pm
- Forum: General
- Topic: LÖVE Formats
- Replies: 32
- Views: 35514
Re: LÖVE Formats
I thought a license was needed for using mp3 format.... That's why most open-source apps use .ogg? I'm not 100% sure though. You do in the US (and some other country's), because there you've got software patents, something Europe, or at least most European country's, don't (doesn't? I lost myself h...
- Wed Nov 19, 2008 6:58 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225942
Re: LUBE (Networking Library)
I'd like to tell you there is a line of code I forgot in the piece of code that includes the .sock file (both Client and Server) elseif love.filesystem.exists(socktype .. ".sock") then love.filesystem.require(socktype .. ".sock") self[socktype] = _G[socktype] *self.socktype = soc...
- Tue Nov 18, 2008 3:56 pm
- Forum: Support and Development
- Topic: .conf /.cfg?
- Replies: 11
- Views: 19595
Re: .conf /.cfg?
Looks like nothing is going to change
@rude:
Well it was just a personal thingy, not made for performance or whatever.
@rude:
Well it was just a personal thingy, not made for performance or whatever.
- Tue Nov 18, 2008 7:02 am
- Forum: Support and Development
- Topic: .conf /.cfg?
- Replies: 11
- Views: 19595
Re: .conf /.cfg?
I actually used the following code to create a (personal) hook program: love.filesystem.include("game.conf") if not width then width = love.graphics.getWidth() end if not height then height = love.graphics.getHeight() end if not fullscreen then fullscreen = false end if not vsync then vsyn...