Search found 175 matches
- Sat Jan 04, 2014 6:27 am
- Forum: Games and Creations
- Topic: Pairs - A basic card matching memory game
- Replies: 16
- Views: 8558
Re: Pairs - A basic card matching memory game
Ok, let's share my story here. I am student, I have only 2 subject to finish , and one of them is Graphic and Visualization , where the material that we have to learn is all about OpenGl. But we have weird professor that made us make a project in Love2D , we have never ever seen how LUA looks like ...
- Sat Jan 04, 2014 2:39 am
- Forum: Games and Creations
- Topic: Pairs - A basic card matching memory game
- Replies: 16
- Views: 8558
Re: Pairs - A basic card matching memory game
Are you trying to cheat on homework?PlatinumFaceGirl wrote:I need the code... It is simple , I just don't have the time , so I guessed that someone might already have it and want to share it
- Fri Jan 03, 2014 11:59 pm
- Forum: Games and Creations
- Topic: Pairs - A basic card matching memory game
- Replies: 16
- Views: 8558
Re: Pairs - A basic card matching memory game
Do you just want to play the game or do you want source code you can modify? Your post does not make that clear.
If you just want to play, you can find countless free memory games on the web. For example, you can play one online here:
http://www.freeonlinegames.com/game/pairs
If you just want to play, you can find countless free memory games on the web. For example, you can play one online here:
http://www.freeonlinegames.com/game/pairs
- Thu Jan 02, 2014 1:15 pm
- Forum: General
- Topic: Using SciTE with LÖVE
- Replies: 48
- Views: 49954
Re: Using SciTE with LÖVE
Terrible colors I think the default colors are terrible :P I do not get how people can stare at a white background for long, hurts my eyes. Well, people are different. , no Love function highlighting Of course not. Stock SciTE does not have that either. I do not like highting library APIs. Highligh...
- Wed Jan 01, 2014 8:38 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 128908
Re: Possession 2
Nice progress! I like the graphics in the chasm screenshot and I think I will steal the "BSP Tree" dungeon builder once you release the source
- Tue Dec 31, 2013 5:49 pm
- Forum: Libraries and Tools
- Topic: Text Library and Music Library
- Replies: 3
- Views: 2043
Re: Text Library and Music Library
One generic solution would be - assuming stereo data as input - to downmix to mono, then build a new stereo signal where one channel is said mono downmix and the other is simply silence.I had an idea, don't know if you can do it or not: make music play in only one ear-bud
- Tue Dec 31, 2013 5:38 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 128908
Re: Possession 2
Yes, download works now. Game works fine too (ran the .love file on Win7 x64), looks promising.
- Tue Dec 31, 2013 3:59 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 128908
Re: Possession 2
.love file download did not work for me. I always get a 321 byte file.
I like the graphics. Certainly better than my programmer art
I like the graphics. Certainly better than my programmer art
- Fri Dec 27, 2013 9:50 am
- Forum: General
- Topic: Using SciTE with LÖVE
- Replies: 48
- Views: 49954
Re: Using SciTE with LÖVE
setting t.console = true in conf.lua. This worked for me. Do you use my customized configuration or the stock configuration? If you use the stock configuration you need to add this.. command.go.subsystem.main.lua=2 ..to the end of your lua.properties file. unning Lua from SciTE via F5 does provide ...
- Sat Dec 21, 2013 1:53 am
- Forum: Support and Development
- Topic: Another Question About 0.9's RNG
- Replies: 19
- Views: 11137
Re: Another Question About 0.9's RNG
Try this: rng = love.math.newRandomGenerator() rng:setSeed(tonumber(tostring(os.time()):reverse():sub(1,6)) ) rng:random();rng:random();rng:random(); randomNumber = rng:random(1,100) There are two problems with your original code: 1. The seed value. os.time() is almost identical between calls, and u...