Search found 253 matches

by knorke
Sat Dec 02, 2023 4:42 am
Forum: General
Topic: What are your programming stories?
Replies: 5
Views: 20390

Re: What are your programming stories?

Long time ago I made a tool for an online RTS game. It could be run while watching a replay: It collected some data and afterwards it created some graphics and statistics. (For example a heatmap where units were destroyed, how players had spent their resources, build orders) Eventually, I made a bot...
by knorke
Sat Dec 02, 2023 3:59 am
Forum: General
Topic: Collision not being registered
Replies: 10
Views: 29814

Re: Collision not being registered

(disclaimer: I never used windfields, only love.physics, but as I understand windfields is just a wrapper to simplify some things) I agree with letting Box2D handle as much of the movement as possible. If love.physics is only used for collision detection then you waste its biggest advantage and it c...
by knorke
Thu Nov 30, 2023 9:11 pm
Forum: General
Topic: Collision not being registered
Replies: 10
Views: 29814

Re: Collision not being registered

Just some random thoughts...as first step try to figure out what exactly goes wrong. Is it the collision detection? Or deleting the bullet? As I said before, low speeds increase the probability of the issue. Maybe because with low speeds more bullets are alive at the same time? That might point to s...
by knorke
Sat Sep 30, 2023 5:37 pm
Forum: Games and Creations
Topic: Very simple falling sand simulation
Replies: 9
Views: 12850

Re: Very simple falling sand simulation

Nice project.
Small problem, the window does not fully fit on my laptop's screen.
by knorke
Fri Sep 22, 2023 1:47 am
Forum: General
Topic: newRectangleCollider wall acting...weird
Replies: 2
Views: 5230

Re: newRectangleCollider wall acting...weird

You call newRectangleCollider in love.update(), at least the other code visible in the video seems like stuff that would belong in update() But in the tutorial it is in love.load() Please always post code as text or attached file, video is okay to show the bug but for looking at the actual code it i...
by knorke
Tue Sep 19, 2023 6:06 pm
Forum: Support and Development
Topic: Efficient Mouse Interaction and Event Handling for Objects
Replies: 14
Views: 7690

Re: Efficient Mouse Interaction and Event Handling for Objects

Welcome, Maybe I misunderstand the question but do you know about tables? Instead of copy-pasting the same code for image1,image2,image3,... you only write it once. Then you use a loop to iterate through all images. http://lua-users.org/wiki/TablesTutorial Also, if you have lots of clickable images ...
by knorke
Thu Sep 07, 2023 6:16 pm
Forum: Games and Creations
Topic: Ironquiz (Also, why is it crashing?)
Replies: 4
Views: 9114

Re: Ironquiz (Also, why is it crashing?)

For me, my game crashed on Linux when running by love2d, too. This is the post I had made about it: https://love2d.org/forums/viewtopic.php?p=250375&hilit=crash#p250375 I do not remember anything more beside that, basically it seemed to happen when drawing too much stuff? And the same code never...
by knorke
Tue Sep 05, 2023 12:22 am
Forum: Games and Creations
Topic: Ironquiz (Also, why is it crashing?)
Replies: 4
Views: 9114

Re: Ironquiz (Also, why is it crashing?)

I vaguely remember encountering a crash bug in Love 11.3 that was fixed in 11.4.
Which version do you use?
by knorke
Mon Aug 21, 2023 12:24 am
Forum: Games and Creations
Topic: Dima Pulsar -II-
Replies: 30
Views: 87367

Re: Dima Pulsar -II-

And we thought evil AIs would be the evil thiefs!
by knorke
Thu Aug 17, 2023 8:28 am
Forum: General
Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
Replies: 103
Views: 36433

Re: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )

..And I more then enough sure, that even 50% of them (meaning, libraries authors) never mention origins of their: formulas, ideas, code snippets, etc or do it only partially. And nobody really questions that some parts of said code might be copy-paste or copy-paste with some remixing (like, formatt...