Search found 155 matches

by szensk
Tue Dec 16, 2014 8:18 pm
Forum: General
Topic: Closed source love2d games...
Replies: 41
Views: 18864

Re: Closed source love2d games...

I think the only useful method of 'hiding' the source is compiling to bytecode (luajit -b mycode.lua mycode.out). Then the visible source is simply a shim that adds a bytecode loader. Of course, there are disassemblers and people still could easily distribute modified versions of your game. This is ...
by szensk
Thu Dec 04, 2014 5:30 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1503819

Re: What's everyone working on? (tigsource inspired)

That's very impressive, Lugen. Would be quite nice for a Diablo-esque video game :)
by szensk
Mon Nov 17, 2014 4:47 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 120629

Re: Löve "Light vs. Shadow" Engine v2

I watched the last days over your code and i was surprised how much work do you put in the changes, i think the new direction of your system is very good, you have even added new postshader and improved the others like the scanline shader, awesome! I don't know, if you really need my help in the fu...
by szensk
Mon Oct 06, 2014 9:04 pm
Forum: Support and Development
Topic: LÖVE framerate stutters?
Replies: 37
Views: 24166

Re: LÖVE framerate stutters?

Stopping the garbage collector stopped the stuttering? Keep it stopped and call collectgarbage("step", 1) each update. I'd test it myself but I'm at school.

But as Robin says, make sure you are not creating objects each frame. Especially something that you don't need to recreate each frame.
by szensk
Mon Oct 06, 2014 4:38 am
Forum: Support and Development
Topic: LÖVE framerate stutters?
Replies: 37
Views: 24166

Re: LÖVE framerate stutters?

have you investigated if it's the garbage collector?

try 'collectgarbage(''stop")' at the start of your minimal test case.
by szensk
Mon Oct 06, 2014 1:53 am
Forum: Games and Creations
Topic: quadrant - out now on Steam/Humble/itch.io!
Replies: 71
Views: 38886

Re: quadrant - Now on Greenlight!!!

Most interesting 'simple play' game I've seen. I'll pick it up on release (likely for Android). :)

How will selecting the quadrant work with those rotation animations?
by szensk
Wed Jun 25, 2014 10:29 pm
Forum: General
Topic: Hacking Mantle into löve
Replies: 4
Views: 2142

Re: Hacking Mantle into löve

jjmafiae wrote:Big games, with lots of objects, textures and etc.
You'd be better off simply using a different rendering methodology. Adding mantle to love is a waste of time, the performance increase would be less than if made use of dirty rectangles, sprite batches, and so on.
by szensk
Wed Jun 25, 2014 12:46 am
Forum: General
Topic: [Poll] Choose a graphics style
Replies: 5
Views: 1791

Re: [Poll] Choose a graphics style

soviet uniform is evil and try to enslave my people. thus v2
by szensk
Thu Jun 05, 2014 7:53 pm
Forum: General
Topic: Poll monday: AMD or Nvidia
Replies: 23
Views: 7676

Re: Poll monday: AMD or Nvidia

14.6 beta has rendering glitches with my R9 290 on Windows 7 x64. I'll wait for stable.

I have Intel integrated on my laptop, but even Intel generates a lot more heat (and thus poweruse) in Linux than under Windows.
by szensk
Wed Jun 04, 2014 12:59 am
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 13691

Re: Rigel

What is he? A walking saucer?

Otherwise, very cool.