Search found 155 matches
- Tue Dec 16, 2014 8:18 pm
- Forum: General
- Topic: Closed source love2d games...
- Replies: 41
- Views: 18864
Re: Closed source love2d games...
I think the only useful method of 'hiding' the source is compiling to bytecode (luajit -b mycode.lua mycode.out). Then the visible source is simply a shim that adds a bytecode loader. Of course, there are disassemblers and people still could easily distribute modified versions of your game. This is ...
- Thu Dec 04, 2014 5:30 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503819
Re: What's everyone working on? (tigsource inspired)
That's very impressive, Lugen. Would be quite nice for a Diablo-esque video game
- Mon Nov 17, 2014 4:47 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 120629
Re: Löve "Light vs. Shadow" Engine v2
I watched the last days over your code and i was surprised how much work do you put in the changes, i think the new direction of your system is very good, you have even added new postshader and improved the others like the scanline shader, awesome! I don't know, if you really need my help in the fu...
- Mon Oct 06, 2014 9:04 pm
- Forum: Support and Development
- Topic: LÖVE framerate stutters?
- Replies: 37
- Views: 24166
Re: LÖVE framerate stutters?
Stopping the garbage collector stopped the stuttering? Keep it stopped and call collectgarbage("step", 1) each update. I'd test it myself but I'm at school.
But as Robin says, make sure you are not creating objects each frame. Especially something that you don't need to recreate each frame.
But as Robin says, make sure you are not creating objects each frame. Especially something that you don't need to recreate each frame.
- Mon Oct 06, 2014 4:38 am
- Forum: Support and Development
- Topic: LÖVE framerate stutters?
- Replies: 37
- Views: 24166
Re: LÖVE framerate stutters?
have you investigated if it's the garbage collector?
try 'collectgarbage(''stop")' at the start of your minimal test case.
try 'collectgarbage(''stop")' at the start of your minimal test case.
- Mon Oct 06, 2014 1:53 am
- Forum: Games and Creations
- Topic: quadrant - out now on Steam/Humble/itch.io!
- Replies: 71
- Views: 38886
Re: quadrant - Now on Greenlight!!!
Most interesting 'simple play' game I've seen. I'll pick it up on release (likely for Android).
How will selecting the quadrant work with those rotation animations?
How will selecting the quadrant work with those rotation animations?
- Wed Jun 25, 2014 10:29 pm
- Forum: General
- Topic: Hacking Mantle into löve
- Replies: 4
- Views: 2142
Re: Hacking Mantle into löve
You'd be better off simply using a different rendering methodology. Adding mantle to love is a waste of time, the performance increase would be less than if made use of dirty rectangles, sprite batches, and so on.jjmafiae wrote:Big games, with lots of objects, textures and etc.
- Wed Jun 25, 2014 12:46 am
- Forum: General
- Topic: [Poll] Choose a graphics style
- Replies: 5
- Views: 1791
Re: [Poll] Choose a graphics style
soviet uniform is evil and try to enslave my people. thus v2
- Thu Jun 05, 2014 7:53 pm
- Forum: General
- Topic: Poll monday: AMD or Nvidia
- Replies: 23
- Views: 7676
Re: Poll monday: AMD or Nvidia
14.6 beta has rendering glitches with my R9 290 on Windows 7 x64. I'll wait for stable.
I have Intel integrated on my laptop, but even Intel generates a lot more heat (and thus poweruse) in Linux than under Windows.
I have Intel integrated on my laptop, but even Intel generates a lot more heat (and thus poweruse) in Linux than under Windows.
- Wed Jun 04, 2014 12:59 am
- Forum: Games and Creations
- Topic: Rigel
- Replies: 23
- Views: 13691
Re: Rigel
What is he? A walking saucer?
Otherwise, very cool.
Otherwise, very cool.