Search found 239 matches
- Fri Sep 22, 2023 1:47 am
- Forum: General
- Topic: newRectangleCollider wall acting...weird
- Replies: 2
- Views: 5183
Re: newRectangleCollider wall acting...weird
You call newRectangleCollider in love.update(), at least the other code visible in the video seems like stuff that would belong in update() But in the tutorial it is in love.load() Please always post code as text or attached file, video is okay to show the bug but for looking at the actual code it i...
- Tue Sep 19, 2023 6:06 pm
- Forum: Support and Development
- Topic: Efficient Mouse Interaction and Event Handling for Objects
- Replies: 14
- Views: 7545
Re: Efficient Mouse Interaction and Event Handling for Objects
Welcome, Maybe I misunderstand the question but do you know about tables? Instead of copy-pasting the same code for image1,image2,image3,... you only write it once. Then you use a loop to iterate through all images. http://lua-users.org/wiki/TablesTutorial Also, if you have lots of clickable images ...
- Thu Sep 07, 2023 6:16 pm
- Forum: Games and Creations
- Topic: Ironquiz (Also, why is it crashing?)
- Replies: 4
- Views: 8978
Re: Ironquiz (Also, why is it crashing?)
For me, my game crashed on Linux when running by love2d, too. This is the post I had made about it: https://love2d.org/forums/viewtopic.php?p=250375&hilit=crash#p250375 I do not remember anything more beside that, basically it seemed to happen when drawing too much stuff? And the same code never...
- Tue Sep 05, 2023 12:22 am
- Forum: Games and Creations
- Topic: Ironquiz (Also, why is it crashing?)
- Replies: 4
- Views: 8978
Re: Ironquiz (Also, why is it crashing?)
I vaguely remember encountering a crash bug in Love 11.3 that was fixed in 11.4.
Which version do you use?
Which version do you use?
- Mon Aug 21, 2023 12:24 am
- Forum: Games and Creations
- Topic: Dima Pulsar -II-
- Replies: 30
- Views: 84593
Re: Dima Pulsar -II-
And we thought evil AIs would be the evil thiefs!
- Thu Aug 17, 2023 8:28 am
- Forum: General
- Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
- Replies: 103
- Views: 35641
Re: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
..And I more then enough sure, that even 50% of them (meaning, libraries authors) never mention origins of their: formulas, ideas, code snippets, etc or do it only partially. And nobody really questions that some parts of said code might be copy-paste or copy-paste with some remixing (like, formatt...
- Wed Aug 16, 2023 9:43 pm
- Forum: General
- Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
- Replies: 103
- Views: 35641
Re: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
But you can not trust the license of chatGPT content. All its 'created' content is remixed from unknown sources witht unknown licenses.
- Wed Aug 16, 2023 7:10 pm
- Forum: Support and Development
- Topic: body:getContacts() returns contacts for bodies that do not touch?
- Replies: 1
- Views: 605
Re: body:getContacts() returns contacts for bodies that do not touch?
Hello there In the box2D docu I found: http://www.iforce2d.net/b2dtut/collision-anatomy A very important point to note if you do this, is that the existence of a contact in these lists does not mean that the two fixtures of the contact are actually touching - it only means their AABBs are touching. ...
- Wed Aug 16, 2023 6:37 pm
- Forum: Games and Creations
- Topic: Dima Pulsar -II-
- Replies: 30
- Views: 84593
Re: Dima Pulsar -II-
Plays nicely. The spaceship reminds me of the ship from Descent series.
My highest score was 13000.
My highest score was 13000.
- Wed Aug 16, 2023 6:32 pm
- Forum: Support and Development
- Topic: body:getContacts() returns contacts for bodies that do not touch?
- Replies: 1
- Views: 605
body:getContacts() returns contacts for bodies that do not touch?
I seem to have a problem with contacts in box2d physics. body:getContacts() returns contacts for bodies that are close but not touching. A contact is returned when the distance between them is still roughly half their size. I tried circleShapes and polygonShapes. world:getContactList() seems to work...