Search found 3548 matches
- Thu Feb 01, 2024 1:11 pm
- Forum: General
- Topic: game not register 'space' while held lshift+w
- Replies: 6
- Views: 1490
- Sun Jan 21, 2024 6:12 pm
- Forum: Support and Development
- Topic: Z-sections with T-crossings
- Replies: 4
- Views: 1473
Re: Z-sections with T-crossings
The idea is quite interesting, but I'm not convinced that all possible rectangles are solvable. It's easy to come up with a dead end. For example, I took your fourth example and after the second stage, I placed the next Z on the left differently, and then one more on the right, and came up with this...
- Mon Jan 01, 2024 3:13 pm
- Forum: General
- Topic: [Just for fun] Roast my code.
- Replies: 14
- Views: 244708
Re: [Just for fun] Roast my code.
I did this myself at one point - for some unknown reason, I have one module that uses a local variable named, and a global for the rest of the program also called mouse. For a while it wasn't an issue, but when I eventually wanted to make use of the functionality of the global version, I found that...
- Sun Dec 31, 2023 12:41 pm
- Forum: General
- Topic: New User / Game Idea Help
- Replies: 5
- Views: 24647
Re: New User / Game Idea Help
I don't know that particular game, but I've played quite a few text adventure games, and even used a text adventure writing system called The Quill for ZX Spectrum and another called DAAD for PC. Most text adventures in that time were based on one- or two-word sentences: INVENTORY, TAKE GEM, OPEN CH...
- Sun Dec 31, 2023 12:14 pm
- Forum: General
- Topic: [Just for fun] Roast my code.
- Replies: 14
- Views: 244708
Re: [Just for fun] Roast my code.
Globals have two big pitfalls. First, they are prone to bugs. Consider this situation (very simplified, but hopefully you'll understand how it generalizes): function swap_a_and_b() tmp = a a = b b = tmp end a = 7 b = 8 tmp = 9 swap_a_and_b() print(tmp) You typically expect tmp to still be 9, but bei...
- Tue Dec 26, 2023 2:59 pm
- Forum: General
- Topic: I used ChatGPT
- Replies: 16
- Views: 216879
Re: I used ChatGPT
It appears that I'm smarter than ChatGPT. lol Surprised? You shouldn't ;) The formulas answered for one of the questions make no sense whatsoever (the ones "based on the ratio of the longer and shorter axes"). The answer you need is: local speed = 1 -- in pixels per second local dt = 1/60...
- Mon Dec 25, 2023 12:53 pm
- Forum: General
- Topic: I Imagine A Color Picker Has Been Done A Thousand Times
- Replies: 5
- Views: 20909
Re: I Imagine A Color Picker Has Been Done A Thousand Times
I'm not sure which method is best suited for a more complex game. Interested in hearing others' opinions on this. If you don't care missing presses or releases within a single frame, then you're good using isScancodeDown (generally speaking, always avoid isDown, for the benefit of non-QWERTY keyboa...
- Fri Dec 15, 2023 11:18 pm
- Forum: Support and Development
- Topic: Black screen
- Replies: 11
- Views: 38049
Re: Black screen
Maybe you wanted to use love.graphics.setBackgroundColor instead?
- Mon Dec 11, 2023 12:12 pm
- Forum: Support and Development
- Topic: Justified text displaying one character at a time
- Replies: 13
- Views: 63338
Re: Justified text displaying one character at a time
Just use left-alignment instead of justification. Even if it worked as you expect, it would have to justify the whole line every time one is completed, and if you're still reading that, it's uncomfortable. If you absolutely want to try it, you can try printing all lines except the last one justified...
- Mon Dec 04, 2023 11:10 pm
- Forum: Support and Development
- Topic: [SOLVED] Scaling and camera issues :'D [im probably very stoopid]
- Replies: 5
- Views: 19809
Re: Scaling and camera issues :'D [im probably very stoopid]
I think you have made a mess of coordinate systems. According to the code, self.x and self.y are in screen coordinates, while it appears that Camera:setPosition(x, y) expects world coordinates. Your coordinate transformation formulas are messed up. My recommendation is that you use a camera library ...