Search found 42 matches
- Sat Oct 05, 2019 2:57 pm
- Forum: General
- Topic: Distributing lua files
- Replies: 21
- Views: 13493
Re: Distributing lua files
You indeed are wrong in assuming that, not all steam games need to have copy-protection, but some do have valve anticheat in them... which is separate from other DRM like denuvo and stuff. Steam games need to have steam running in order to play right. And there's verification to make sure you own t...
- Sat Oct 05, 2019 11:43 am
- Forum: General
- Topic: Distributing lua files
- Replies: 21
- Views: 13493
Re: Distributing lua files
Am I wrong assuming that games released on steam have automatically copy protection by steam?
- Sat Oct 05, 2019 11:37 am
- Forum: General
- Topic: Loveframes setState black screen
- Replies: 3
- Views: 4034
Loveframes setState black screen
Hi Does anyone know what's wrong when I use loveframes setState command to switch between frames and it works first properly but then one of my frames shows nothing but black screen? I do this: loveframes.SetState("mainMenu") -- works loveframes.SetState("stats") -- works lovefra...
- Fri Oct 04, 2019 5:48 pm
- Forum: General
- Topic: Distributing lua files
- Replies: 21
- Views: 13493
Re: Distributing lua files
What I meant by open source was just that the source code is available. If i used wrong terminology sorry about that
- Fri Oct 04, 2019 2:47 pm
- Forum: General
- Topic: Distributing lua files
- Replies: 21
- Views: 13493
- Fri Oct 04, 2019 2:36 pm
- Forum: General
- Topic: Distributing lua files
- Replies: 21
- Views: 13493
Re: Distributing lua files
I'm mainly just worried of people not bothering to pay if it's open source. Some one could put the game in free download in their site. Or even ask money for them self for it. I'm not happy about the idea of having to sue people afterwards
- Fri Oct 04, 2019 12:57 pm
- Forum: General
- Topic: Distributing lua files
- Replies: 21
- Views: 13493
Re: Distributing lua files
Some people should hide their code because it's so bad, (jk) lol
seriously speaking I was thinking how can you ever sell your game if it's open source?
- Wed Oct 02, 2019 11:03 am
- Forum: General
- Topic: loveframes column list selecting
- Replies: 3
- Views: 3166
Re: loveframes column list selecting
I read from somewhere that loveframes is no longer maintained? could it be this isn't fully featured?
- Tue Oct 01, 2019 3:31 pm
- Forum: General
- Topic: loveframes column list selecting
- Replies: 3
- Views: 3166
Re: loveframes column list selecting
https://github.com/linux-man/LoveFrames/blob/master/loveframes/objects/columnlist.lua#L562 it doesn't pass index k to onrowselected. You might do this: onrowselected(self, row, row:GetColumnData(), k) You might try using love's colored texts: text = {{1,0,0}, "red text"} i don't get how t...
- Tue Oct 01, 2019 10:12 am
- Forum: General
- Topic: Physics object movement q
- Replies: 20
- Views: 12523
Re: Physics object movement q
@pgimeno ok that definitely works. The math is way over my head though