Search found 1174 matches
- Tue Dec 12, 2023 11:15 am
- Forum: Support and Development
- Topic: Justified text displaying one character at a time
- Replies: 13
- Views: 63338
Re: Justified text displaying one character at a time
The fake and self made justification: blackString = [[I'm trying to implement the effect you see in many games where text is printed a character at a time. (See the original Dragon Quest for an example.) On its own this is easy: all one needs to do is keep a counter then use string.sub and utf8.offs...
- Tue Dec 12, 2023 8:45 am
- Forum: Support and Development
- Topic: Justified text displaying one character at a time
- Replies: 13
- Views: 63338
Re: Justified text displaying one character at a time
Not justification, but you cannot see it: blackString = [[I'm trying to implement the effect you see in many games where text is printed a character at a time. (See the original Dragon Quest for an example.) On its own this is easy: all one needs to do is keep a counter then use string.sub and utf8...
- Mon Dec 11, 2023 4:28 pm
- Forum: Support and Development
- Topic: Justified text displaying one character at a time
- Replies: 13
- Views: 63338
Re: Justified text displaying one character at a time
I don't like how the line "about it" looks out:
- Mon Dec 11, 2023 1:01 pm
- Forum: Support and Development
- Topic: Justified text displaying one character at a time
- Replies: 13
- Views: 63338
Re: Justified text displaying one character at a time
Try to make it with love.graphics.print( coloredtext) https://love2d.org/wiki/love.graphics.print table coloredtext A table containing colors and strings to add to the object, in the form of {color1, string1, color2, string2, ...}. table color1 A table containing red, green, blue, and optional alpha...
- Fri Dec 08, 2023 8:07 am
- Forum: Support and Development
- Topic: How to make Portable Version?
- Replies: 2
- Views: 10841
How to make Portable Version?
Hi all!
Is it possible to make a portable game, like C:/games/myGame/ with C:/games/myGame/saves/ so all saved data are in the folder near of fused .exe file?
Is it possible to make a portable game, like C:/games/myGame/ with C:/games/myGame/saves/ so all saved data are in the folder near of fused .exe file?
- Mon Dec 04, 2023 6:15 pm
- Forum: Support and Development
- Topic: [SOLVED] Scaling and camera issues :'D [im probably very stoopid]
- Replies: 5
- Views: 19812
Re: Scaling and camera issues :'D [im probably very stoopid]
I am making translate and than scale, not in other order.
- Mon Dec 04, 2023 7:53 am
- Forum: General
- Topic: LÖVE 11.5 released!
- Replies: 19
- Views: 175778
Re: LÖVE 11.5 released!
Earlier I've made a lot of videos with GeForce Experience, but now it isn't possible anymore.
- Sat Nov 25, 2023 7:43 pm
- Forum: Support and Development
- Topic: Creating an exact copy of an object
- Replies: 4
- Views: 2808
Re: Creating an exact copy of an object
Maybe it will be nice to have a entity prototype, that contents the same values in the entity, that have values that are unique for each entity.
- Thu Nov 16, 2023 8:13 am
- Forum: Support and Development
- Topic: Love wont display anything :( [CLOSED]
- Replies: 7
- Views: 4555
- Mon Nov 13, 2023 5:55 pm
- Forum: Support and Development
- Topic: Love wont display anything :( [CLOSED]
- Replies: 7
- Views: 4555
Re: Love wont display anything :(
-- wrong: for i = 1, sel-1 do love.graphics.circle("line", ar[i], ar[i+1], 30) end -- rigth: for i = 1, sel-1, 2 do love.graphics.circle("line", ar[i], ar[i+1], 30) end Also be sure where you insert values: function mk() ar[#ar+1] = love.math.random(0, love.graphics.getWidth()) ...