Search found 355 matches
- Mon Jun 26, 2023 2:47 pm
- Forum: Libraries and Tools
- Topic: Simple Scene Designer: something I've been working on
- Replies: 14
- Views: 15760
Re: Simple Scene Designer: something I've been working on
Thanks! I've gone and updated the readme.md. The library is now basically is at 1.0 and fully usable. The readme contains a lot of stuff, and next I'm going to work on a full featured example, as well as create a function listing and stuff (which are things I find really useful in the libraries I us...
- Thu Jun 22, 2023 7:18 pm
- Forum: Libraries and Tools
- Topic: Simple Scene Designer: something I've been working on
- Replies: 14
- Views: 15760
Re: Simple Scene Designer: something I've been working on
Here's a quick demo video I made of a test for foggy cliffs using some art I had lying around. The fog doesn't really tile up correctly, but that's just a test.
- Thu Jun 22, 2023 4:22 pm
- Forum: Libraries and Tools
- Topic: Simple Scene Designer: something I've been working on
- Replies: 14
- Views: 15760
Re: Simple Scene Designer: something I've been working on
Loading and saving and renaming is in...
Now just to work on documentation and examples.
Now just to work on documentation and examples.
- Thu Jun 22, 2023 12:49 pm
- Forum: Libraries and Tools
- Topic: Simple Scene Designer: something I've been working on
- Replies: 14
- Views: 15760
Re: Simple Scene Designer: something I've been working on
Unlike TileD, there is no difference between layers, every layer has a background image and can have multiple objects placed on it, and is then scaled/etc accordingly
- Thu Jun 22, 2023 12:41 pm
- Forum: Libraries and Tools
- Topic: Simple Scene Designer: something I've been working on
- Replies: 14
- Views: 15760
Re: Simple Scene Designer: something I've been working on
Decided to add in per layer scaling relative to the main scene scaling, and now parallax scrolling becomes much easier, much cooler, and far more complex, since you can place objects on scaled layers and have them move/interact in the background. So, various cloud effects, or people in a far off cit...
- Wed Jun 21, 2023 8:22 pm
- Forum: Support and Development
- Topic: Diagonal RPG Collission!!
- Replies: 17
- Views: 4607
Re: Diagonal RPG Collission!!
Okay, yeah, that's true. For not sticking on walls movement vectors are hella important
- Wed Jun 21, 2023 6:21 pm
- Forum: Libraries and Tools
- Topic: Storylets and Love2d
- Replies: 38
- Views: 23970
Re: Storylets and Love2d
I sort of did something (SORT OF) in Bad Writer, when I generated random magazine and short story titles. It was basically mad libs, lol. I would take portions of each, randomize certain parts, squish them together. Not anywhere near as robust as what you're talking about, but it was fun to do (and ...
- Wed Jun 21, 2023 6:17 pm
- Forum: Support and Development
- Topic: Diagonal RPG Collission!!
- Replies: 17
- Views: 4607
Re: Diagonal RPG Collission!!
I was making a joke, that's all, riffing on the literal dictionary definition of velocity
Either way, I don't think you need velocity to do diagonal movement and diagonal collision, you just need to check both future x and y and not just one or the other...
Either way, I don't think you need velocity to do diagonal movement and diagonal collision, you just need to check both future x and y and not just one or the other...
- Wed Jun 21, 2023 6:16 pm
- Forum: Libraries and Tools
- Topic: Simple Scene Designer: something I've been working on
- Replies: 14
- Views: 15760
Re: Simple Scene Designer: something I've been working on
Loading and saving files are in now and working perfectly. Have to finish the "change scene name" textbox, and then start working on examples/listing functions/help/etc...
- Wed Jun 21, 2023 1:09 am
- Forum: Support and Development
- Topic: Diagonal RPG Collission!!
- Replies: 17
- Views: 4607
Re: Diagonal RPG Collission!!
Velocity is a fancy word for speed, basically, lol.