Search found 1225 matches
- Wed Apr 04, 2012 3:05 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
Your new uploaded file is missing a "," after direction = 1 You must check files before upload, :) EDITED: You have a major level change problem (player can land in walled terrain) because you change level but don't let player move to the stairs. If you return true in both level checks al...
- Wed Apr 04, 2012 12:43 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
Add stairs that lead you down a level( For some reason they are not printed) OMG you were doing 3 more cycles for printing. Do at least only one. (But you could do print in another way that not this one.) for y=1, #map do --draws the map for x=1, #map[y] do if map[y][x] == 1 then love.graphics.draw...
- Wed Apr 04, 2012 12:32 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
Davidobot wrote: Add stairs that lead you down a level( For some reason they are not printed)
- Wed Apr 04, 2012 12:25 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
No, read the changelist if anyone did it, it was me.coffee wrote:Davidobot wrote:Did I do that?Did anyone figure out why "decheck" is not being drawn?
- Wed Apr 04, 2012 12:14 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
Did anyone figure out why "decheck" is not being drawn?
- Wed Apr 04, 2012 12:09 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
This is good so far. I like the smooth player movement. If you plan on doing bigger levels i'd suggest using tiled , it's a general purpose tile map editor. There's a lib that can import the files from tiled. You can get it here . Thanks but I prefer *for now* to make the levels manualy I also thin...
- Wed Apr 04, 2012 11:43 am
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
Thanks but I prefer *for now* to make the levels manualy
- Wed Apr 04, 2012 11:42 am
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
1-Done 3-Done 2-How? You don't need do much. Just transfer it from love.draw to draw.update. It's the right place for that kind of code. (You won't "harm" left it in draw but it should do update stuff before draw). function love.update(dt) if gamestate=="lvl_1" then --Checks the...
- Wed Apr 04, 2012 10:50 am
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
Re: Dungeon Crawler
Hello, for now your dungeon crawler is doing well. Just a few regards: 1 - You are drawing character before map. That's ok for now with empty floor tiles. But when you have real floor map that will be draw over character. Better switch the draw order. 2 - Even that you may intend your tiles be alwa...
- Wed Apr 04, 2012 6:01 am
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52075
The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
Poll results: Battle System= 4 votes :ultrahappy: "Done" Looting Chests = 1 vote Game Engine= 3 votes :megagrin: "Done" Here is my first "proper" games in LÖVE 2D. It is going to be a simple dungeon crawler, with RPG battle scene. For now it is just raw code and only th...