Search found 72 matches

by SoggyWaffles
Fri Sep 09, 2011 9:48 pm
Forum: Games and Creations
Topic: Minefield - the simplest game ever!
Replies: 10
Views: 7064

Re: Minefield - the simplest game ever!

maybe not show the mines that are diagonal to your position? but then again thats part of the challenge and fun!

Also! Without cheating!
Image
by SoggyWaffles
Mon Sep 05, 2011 8:50 pm
Forum: Games and Creations
Topic: Hex Planetoid Mining Sim
Replies: 17
Views: 10511

Re: Hex Planetoid Mining Sim

i copied it straight from http://lua-users.org/wiki/MathLibraryTutorial. I was wondering the same thing, but hey! overkill is better than not?
by SoggyWaffles
Mon Sep 05, 2011 8:00 pm
Forum: Games and Creations
Topic: migjam10 - Muclings
Replies: 6
Views: 5315

Re: migjam10 - Muclings

OH.... that makes sense then. Cause I was playing by myself for a while then others joined. No wonder my comp was freaking out :P
by SoggyWaffles
Mon Sep 05, 2011 7:57 pm
Forum: Games and Creations
Topic: migjam10 - Muclings
Replies: 6
Views: 5315

Re: migjam10 - Muclings

Awesome! Lots of fun, but my frame rate dropped to 1-5 fps once a lot of little guys died. Granted I do have a pretty old comp that has lots of issues.
by SoggyWaffles
Mon Sep 05, 2011 7:11 pm
Forum: General
Topic: Where to Start?
Replies: 19
Views: 5883

Re: Where to Start?

The main things I learned from coming to Lua from Python: +Lua's table structure is VASTLY different +Lua isn't a traditional OOP structure. It doesn't have the built in class structure that Python has So, once you get those things down you'll be fine. As for AI, a simple solution is a State Machine...
by SoggyWaffles
Mon Sep 05, 2011 6:58 pm
Forum: Games and Creations
Topic: Hex Planetoid Mining Sim
Replies: 17
Views: 10511

Re: Hex Planetoid Mining Sim

I found my main issue: I was seeding every time I created a new game. Instead I seeded first thing in love.load(). math.randomseed( tonumber(tostring(os.time()):reverse():sub(1,6)) ) for i=1,5 do math.random() end I've been doing the math.random() 5 times for a long time now. I also added the crazy ...
by SoggyWaffles
Sat Sep 03, 2011 6:42 pm
Forum: Games and Creations
Topic: Hex Planetoid Mining Sim
Replies: 17
Views: 10511

Re: Hex Planetoid Mining Sim

Menu Update: +Added Basic Menus +Added Written tutorial +More minor bug fixes and clean up Hope this helps people understand the game more. The tutorial isn't the best I'm sure, but it should answer most questions. I've been fairly busy lately so I haven't had time to add anything major. Hope you en...
by SoggyWaffles
Sat Aug 27, 2011 3:53 am
Forum: Games and Creations
Topic: Hex Planetoid Mining Sim
Replies: 17
Views: 10511

Re: Hex Planetoid Mining Sim

Gameplay and code cleaning update: +Cleaned up the code to hopefully allow for easier understanding of whats going on (if you want to read that mess) +Used sprite bratches to increase performance (a bit) +Shuttle launches/purchase menu +bug fixes (not enough, I'm sure) At the end of a certain number...
by SoggyWaffles
Wed Aug 24, 2011 3:32 am
Forum: Games and Creations
Topic: [LD21] Don't Let 'Em...
Replies: 6
Views: 5001

Re: [LD21] Don't Let 'Em...

FUN! Hope you continue work on this. And oh yeah, it crashed every time i tried it, right around when I got ~100 coins each time (not sure if thats the reason).
by SoggyWaffles
Tue Aug 23, 2011 9:42 pm
Forum: Games and Creations
Topic: [WIP] My Basic RTS : Codename NaW
Replies: 28
Views: 13705

Re: [WIP] My Basic RTS : Codename NaW

One thing i noticed is that as you move your guys around and keep clicking/selecting resources and keeping them in your selected list, so next thing I know i have this guy and LOTS of trees and rocks selected. This has the potential of becoming confusing later on. But, I don't know your plans, so it...