maybe not show the mines that are diagonal to your position? but then again thats part of the challenge and fun!
Also! Without cheating!
Search found 72 matches
- Fri Sep 09, 2011 9:48 pm
- Forum: Games and Creations
- Topic: Minefield - the simplest game ever!
- Replies: 10
- Views: 7064
- Mon Sep 05, 2011 8:50 pm
- Forum: Games and Creations
- Topic: Hex Planetoid Mining Sim
- Replies: 17
- Views: 10511
Re: Hex Planetoid Mining Sim
i copied it straight from http://lua-users.org/wiki/MathLibraryTutorial. I was wondering the same thing, but hey! overkill is better than not?
- Mon Sep 05, 2011 8:00 pm
- Forum: Games and Creations
- Topic: migjam10 - Muclings
- Replies: 6
- Views: 5315
Re: migjam10 - Muclings
OH.... that makes sense then. Cause I was playing by myself for a while then others joined. No wonder my comp was freaking out
- Mon Sep 05, 2011 7:57 pm
- Forum: Games and Creations
- Topic: migjam10 - Muclings
- Replies: 6
- Views: 5315
Re: migjam10 - Muclings
Awesome! Lots of fun, but my frame rate dropped to 1-5 fps once a lot of little guys died. Granted I do have a pretty old comp that has lots of issues.
- Mon Sep 05, 2011 7:11 pm
- Forum: General
- Topic: Where to Start?
- Replies: 19
- Views: 5883
Re: Where to Start?
The main things I learned from coming to Lua from Python: +Lua's table structure is VASTLY different +Lua isn't a traditional OOP structure. It doesn't have the built in class structure that Python has So, once you get those things down you'll be fine. As for AI, a simple solution is a State Machine...
- Mon Sep 05, 2011 6:58 pm
- Forum: Games and Creations
- Topic: Hex Planetoid Mining Sim
- Replies: 17
- Views: 10511
Re: Hex Planetoid Mining Sim
I found my main issue: I was seeding every time I created a new game. Instead I seeded first thing in love.load(). math.randomseed( tonumber(tostring(os.time()):reverse():sub(1,6)) ) for i=1,5 do math.random() end I've been doing the math.random() 5 times for a long time now. I also added the crazy ...
- Sat Sep 03, 2011 6:42 pm
- Forum: Games and Creations
- Topic: Hex Planetoid Mining Sim
- Replies: 17
- Views: 10511
Re: Hex Planetoid Mining Sim
Menu Update: +Added Basic Menus +Added Written tutorial +More minor bug fixes and clean up Hope this helps people understand the game more. The tutorial isn't the best I'm sure, but it should answer most questions. I've been fairly busy lately so I haven't had time to add anything major. Hope you en...
- Sat Aug 27, 2011 3:53 am
- Forum: Games and Creations
- Topic: Hex Planetoid Mining Sim
- Replies: 17
- Views: 10511
Re: Hex Planetoid Mining Sim
Gameplay and code cleaning update: +Cleaned up the code to hopefully allow for easier understanding of whats going on (if you want to read that mess) +Used sprite bratches to increase performance (a bit) +Shuttle launches/purchase menu +bug fixes (not enough, I'm sure) At the end of a certain number...
- Wed Aug 24, 2011 3:32 am
- Forum: Games and Creations
- Topic: [LD21] Don't Let 'Em...
- Replies: 6
- Views: 5001
Re: [LD21] Don't Let 'Em...
FUN! Hope you continue work on this. And oh yeah, it crashed every time i tried it, right around when I got ~100 coins each time (not sure if thats the reason).
- Tue Aug 23, 2011 9:42 pm
- Forum: Games and Creations
- Topic: [WIP] My Basic RTS : Codename NaW
- Replies: 28
- Views: 13705
Re: [WIP] My Basic RTS : Codename NaW
One thing i noticed is that as you move your guys around and keep clicking/selecting resources and keeping them in your selected list, so next thing I know i have this guy and LOTS of trees and rocks selected. This has the potential of becoming confusing later on. But, I don't know your plans, so it...