Search found 1088 matches

by Gunroar:Cannon()
Mon Jun 06, 2022 6:47 pm
Forum: General
Topic: Today I learnt...
Replies: 4
Views: 1637

Re: Today I learnt...

Ahhh, heheh. I use a lib called saveTable that saves the game data (nothing bulky, just states and triggers) in a lua file. And wince it was/is a "small" game and bitser seemed not to work on empty files or something, I used that and it's worked up to this point :P. I guess maybe I'll try ...
by Gunroar:Cannon()
Mon Jun 06, 2022 4:54 pm
Forum: General
Topic: Today I learnt...
Replies: 4
Views: 1637

Today I learnt...

... that a lua file has a limit of 200 local variables? Error toybox/LGML.lua:125: Syntax error: hunt_TMP:201: main function has more than 200 local variables Traceback [C]: in function 'load' toybox/LGML.lua:125: in function 'getSettingsToSave' toybox/LGML.lua:165: in function 'saveData' hunt/GameS...
by Gunroar:Cannon()
Mon Jun 06, 2022 4:49 pm
Forum: General
Topic: How to make non turnbased movement
Replies: 16
Views: 4236

Re: How to make non turnbased movement

Hmmm, that's true. Nuclear throne just has the characters move randomly and also move back when you're too close. Nice insight. The example is just general "blahblah" (?) code that I did a while back (and lost?) and was now thinking to do it again but with some more info on what others tho...
by Gunroar:Cannon()
Sun Jun 05, 2022 10:32 am
Forum: General
Topic: How to make non turnbased movement
Replies: 16
Views: 4236

Re: How to make non turnbased movement

I know vector math, just application is a problem. I can get a path with A - star or other methods and then simply move it based on velocity but that may cause objects to get stuck on some obstacle.
by Gunroar:Cannon()
Sat Jun 04, 2022 7:24 pm
Forum: General
Topic: How to make non turnbased movement
Replies: 16
Views: 4236

How to make non turnbased movement

Like in a top down shooter games like enter the gungeon, nuclear throne, and other games like old Zeldas(except smarter movement), etc. Anyway to make that type of movement without boids and effectively (Pathfinding included)?
by Gunroar:Cannon()
Wed May 25, 2022 6:18 pm
Forum: General
Topic: Paid Job: Looking for Help
Replies: 3
Views: 4698

Re: Paid Job: Looking for Help

ZuccaroMateo wrote: Mon May 23, 2022 9:51 pm Noone answer? I want the job, haha. 5 Years late :(
:rofl:
by Gunroar:Cannon()
Wed May 25, 2022 6:17 pm
Forum: Games and Creations
Topic: A Platformer game i made
Replies: 17
Views: 5357

Re: A Platformer game i made

Yeah, but it's just that the way he arranged the comment made it look like he used resolution solution to fix the aspect scaling problem but it didn't work.
by Gunroar:Cannon()
Tue May 24, 2022 4:06 pm
Forum: Games and Creations
Topic: A Platformer game i made
Replies: 17
Views: 5357

Re: A Platformer game i made

GVovkiv wrote: Tue May 24, 2022 5:37 am (not because scaling is kinda useful, but because you can get this funny stretched images!)
Makes sense. :brows:

:rofl: But what was/is the actual problem? :?
by Gunroar:Cannon()
Tue May 24, 2022 12:27 am
Forum: Games and Creations
Topic: Pändemonia Cold & Shiver aVersions
Replies: 9
Views: 15497

Re: Pändemonia Cold & Shiver

Hey, I was just thinking about this a day ago. Nice.
by Gunroar:Cannon()
Tue May 24, 2022 12:26 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496706

Re: What's everyone working on? (tigsource inspired)

freeve4h wrote: Mon May 23, 2022 9:00 pm im making stuff
what stuff