What I like most about this game is the fact that you can run around a planet so fast that you'll just fly off into infinity.
Seriously though, great work! It's one of the best looking games I've seen made with Löve. The menu screen is especially well made.
Search found 909 matches
- Sun Jan 17, 2010 11:44 pm
- Forum: Games and Creations
- Topic: Gravitonik
- Replies: 29
- Views: 17254
- Mon Nov 30, 2009 9:39 am
- Forum: General
- Topic: What script editor do you use?
- Replies: 13
- Views: 11638
Re: What script editor do you use?
I use Geany in both Windows and Linux. But I very rarely do any coding in Windows, as I have my workspace all set up in Linux already.
- Thu Oct 15, 2009 7:27 am
- Forum: General
- Topic: What software/methods do you use to edit/run your code?
- Replies: 34
- Views: 20813
Re: What software/methods do you use to edit/run your code?
In Ubuntu: 1. Open a terminal and cd a directory with all of my love projects: cd '/home/username/Development/love' 2. Edit my .lua files in Geany and save them in a project directory: /home/username/Development/love/projectname/ 3. Use terminal to run the file: love projectname Much easier than de...
- Tue Oct 06, 2009 6:18 am
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28037
Re: Impulse
Why would it be a finger? He made them in Gimp, he didn't draw them and manually scan them.Person wrote:Does that happen to be your finger in the reflections on the spheres? If you get somewhat big, you can clearly see a finger on the bottom right and on the top left of you, or others.
- Mon Oct 05, 2009 3:49 pm
- Forum: Support and Development
- Topic: LÖVE on Android?
- Replies: 46
- Views: 24395
Re: LÖVE on Android?
Both SDL and Freetype seem to be available for Android.appleide wrote:Well... what about the other libs love depends on, like freetype, and SDL? I've got the iphone SDK but I would have no idea where to start.
- Wed Sep 30, 2009 11:15 am
- Forum: Support and Development
- Topic: Porting Your LÖVE to Zero Point Six Point Zero [0.6.0]
- Replies: 11
- Views: 5652
Re: Porting Your LÖVE to Zero Point Six Point Zero [0.6.0]
Well, all the old callbacks like update(), load(), draw() etc. are now going to have to be prefixed with love.
So update() will now be written love.update()
So update() will now be written love.update()
- Mon Sep 28, 2009 10:49 am
- Forum: Games and Creations
- Topic: 1D
- Replies: 15
- Views: 7848
Re: 1D
:$ I just realized that you're right. But anyway, this is still a 1D simulation, as it's only a single point - but not an infinitely small one. It does have a width and height. You just described 2d. Width+Height ;) Yes, it's hard to create anything other than 2D on a 2-dimensional surface (such as...
- Sun Sep 27, 2009 7:44 pm
- Forum: Games and Creations
- Topic: Xylophöne
- Replies: 2
- Views: 2624
Re: Xylophöne
Yeah, they were talking about this on IRC before. I can't remember what the problem was, but hopefully it'll be fixed eventually.TechnoCat wrote:I'm using Windows XP SP3 and none of the 0.6.0 loves ever have working sound.
I'd like to check it out. I can hear the .ogg's in winamp, but in love they make no noise.
- Sun Sep 27, 2009 7:43 pm
- Forum: Games and Creations
- Topic: 1D
- Replies: 15
- Views: 7848
Re: 1D
It is almost impossible to tell what is going on with my window decoration. http://img24.imageshack.us/img24/1213/picture20090927135010.png Well... 1 dimension implies that the universe would have no width or height, and that instead everything would consist solely of an infinitely small point. The...
- Sun Sep 27, 2009 6:29 pm
- Forum: Games and Creations
- Topic: 1D
- Replies: 15
- Views: 7848
Re: 1D
It is almost impossible to tell what is going on with my window decoration. http://img24.imageshack.us/img24/1213/picture20090927135010.png Well... 1 dimension implies that the universe would have no width or height, and that instead everything would consist solely of an infinitely small point. The...