Search found 146 matches
- Tue Jan 22, 2013 8:54 am
- Forum: Support and Development
- Topic: [How-To] Basic use of Git
- Replies: 6
- Views: 2136
Re: [How-To] Basic use of Git
git add * git commit git push As someone who has used git for quite a while, and has taught others git over and over, this is practically the worst workflow you could have for new git users , especially because you don't mention git rm or git mv . Two things for git newbies; Never use git add . or ...
- Mon Jan 21, 2013 8:43 pm
- Forum: Support and Development
- Topic: [How-To] Basic use of Git
- Replies: 6
- Views: 2136
[How-To] Basic use of Git
The first rule of GIT: ALWAYS backup your local sourcecode files BEFORE trying to update them with the remote files This is a short and simple tutorial for anyone that wants to use Git for collaborative coding and doesn't want to read long guides. So I read them for you and after fighting a bit wit...
- Mon Jan 21, 2013 2:57 pm
- Forum: Support and Development
- Topic: Sprite artist for this:
- Replies: 2
- Views: 1403
Re: Sprite artist for this:
Thanks.Saegor wrote:i'm not a sprite artist but i made this one in a minute so if nobody come with great art you can use this with no credits
And this is how it looks like:
- Mon Jan 21, 2013 11:15 am
- Forum: Support and Development
- Topic: Sprite artist for this:
- Replies: 2
- Views: 1403
Sprite artist for this:
What I exactly need is someone that can create a mouse cursor using this boot image: CI5Dg1a.png (I just draw the red border, you should remove it.) I need an arrow in the top-left corner, and the boot can be moved to the center or whatever other part of the image. It needs to use similar colors and...
- Mon Jan 21, 2013 9:33 am
- Forum: Support and Development
- Topic: How to know if the mouse is offscreen?
- Replies: 4
- Views: 1898
Re: How to know if the mouse is offscreen?
Or for a simpler solution, but maybe less comfortable for the end-user:
love.mouse.setGrab( true )
love.mouse.setGrab( true )
- Mon Jan 21, 2013 9:18 am
- Forum: Support and Development
- Topic: [SOLVED]High framerate fall with this code... why??
- Replies: 6
- Views: 1791
Re: High framerate fall with this code... why??
http://www.somewhereinbangladesh.net/community/image/web/gallery/homer-simpson-doh.jpg It's true, "i" is not being used LoL Anyway, removing it only increases by 1 or 2 the framerate. Now instead or 120 ~ 123 I got 124 ~ 125. YES IT WORKS. You are correct, I'm trying to create a grid. The...
- Sun Jan 20, 2013 3:41 pm
- Forum: Support and Development
- Topic: [SOLVED]High framerate fall with this code... why??
- Replies: 6
- Views: 1791
Re: High framerate fall with this code... why??
We would need to see this in some context to be able to answer properly. If you call this in love.update and boardsize is a high number it's pretty normal for it to cause an framerate drop. Called from love.draw() BoardSize = 11 It is just a single function with that contents. There is nothing else...
- Sun Jan 20, 2013 3:22 pm
- Forum: Support and Development
- Topic: [SOLVED]High framerate fall with this code... why??
- Replies: 6
- Views: 1791
[SOLVED]High framerate fall with this code... why??
With this one: color(75,75,75,255) for i = 0, boardSize do for j = 0, boardSize do line(0, cellSize*j, cellSize*boardSize, cellSize*j) line(cellSize*j, 0 , cellSize*j, cellSize*boardSize) end end Game FPS's goes from 250+ to around 120. I need high framerate, so I need some solution to this problem....
- Sun Jan 20, 2013 2:58 pm
- Forum: Games and Creations
- Topic: [WIP] War of Mages (or War of <something>)
- Replies: 17
- Views: 11934
Re: [WIP] War of Mages (or War of <something>)
I will be moving everything to canvases. Since you where doing the game menu and such, I think you will probably need some info on this. Actually, I have implemented a custom draw and print function, and the "print-to-the-camvas" will go in this function, so if you need to print to screen,...
- Sun Jan 20, 2013 2:20 pm
- Forum: General
- Topic: GUI, some startup instructions for create a custom one?
- Replies: 6
- Views: 3235
Re: GUI, some startup instructions for create a custom one?
You have Löveframes source code at your disposal. Don't you?