Search found 3444 matches
- Fri Dec 25, 2015 8:24 pm
- Forum: General
- Topic: What is your background?
- Replies: 21
- Views: 14013
Re: What is your background?
I wanted to be an inventor myself when i was a kid, kinda still want to... :3 Learned some programming with the ZX spectrum when i was around 8, nothing too fancy though, just basic loops and conditionals... how to draw a flag, and stuff; my dad wrote a slow lightpen-tracer once, but hat had zero re...
- Fri Dec 25, 2015 8:09 pm
- Forum: General
- Topic: Having trouble with code
- Replies: 1
- Views: 966
Re: Having trouble with code
Other than the fact that you don't seem to call p:draw() in love.draw, i see only two additional issues. First, you should make the Player table local, and return it at the end of the file, so you don't declare globals all over the place, like so: -- in player.lua local Player = {} ... return Player...
- Thu Dec 24, 2015 7:20 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91661
Re: Post-0.10.0 feature wishlist
A good way to do is to just integrate any well used and made community module into the love code. Then why not just release a wrapper lib for those external libraries, which would basically do this: love.whatever = require 'lib.whatever' Then the job of maintaining the libs would remain separate fr...
- Thu Dec 24, 2015 11:59 am
- Forum: Libraries and Tools
- Topic: [libs] EJew's library pile. New: replays & playlists
- Replies: 7
- Views: 9378
Re: [libs] EJew's library pile. New: replays & playlists
I'm gonna love the heck out of the mmlplayer, thanks!
- Wed Dec 23, 2015 10:15 am
- Forum: Support and Development
- Topic: Switching gamestates with HUMP
- Replies: 3
- Views: 1709
Re: Switching gamestates with HUMP
In your intro:mousepressed function you're comparing the mouse button to "1", or the string representation of the number one, so Gamestate.switch is never called. A bit of clarification, with löve 0.9.x, you need to use mouseconstants, like "l" (lowercase L) like you do in menu:...
- Tue Dec 22, 2015 8:20 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 79679
Re: LÖVE 0.10.0 released
Congrats on releasing 0.10.0! Hyped to use the new stuff.
- Tue Dec 22, 2015 1:13 am
- Forum: Support and Development
- Topic: Several Game files
- Replies: 8
- Views: 5011
Re: Several Game files
I think OP was talking about require(). To organize your game files into different modules, you can just put a require('yourModuleName') at the top of your main.lua and it will carry over all your global variables/functions to main.lua as if it were all one file. When you require() a lua file, don'...
- Mon Dec 21, 2015 2:24 pm
- Forum: Support and Development
- Topic: attempt to call global 'require'
- Replies: 4
- Views: 2249
Re: attempt to call global 'require'
You tag your own opening post as [SOLVED] then.
- Sun Dec 20, 2015 4:15 pm
- Forum: General
- Topic: Requesting 1.0.0 instead of 0.10.0
- Replies: 28
- Views: 10584
Re: Requesting 1.0.0 instead of 0.10.0
Believe me, i intend to!Murii wrote:You really dont want to mess around with audio and openal!zorg wrote:And an expanded (better) audio API in generalbobbyjones wrote:Love can't become 1.0 until is has HTTPS and microphone support lol.
- Sat Dec 19, 2015 5:34 pm
- Forum: General
- Topic: Requesting 1.0.0 instead of 0.10.0
- Replies: 28
- Views: 10584
Re: Requesting 1.0.0 instead of 0.10.0
And an expanded (better) audio API in general :3 I definitely want this, but I'm not very good at designing audio APIs. Suggestions are welcome! My suggestion is: make love.audio maintain a "pool" of "currently playing sources", and make .play() create (and return) one of those ...