Search found 3444 matches

by zorg
Fri Dec 25, 2015 8:24 pm
Forum: General
Topic: What is your background?
Replies: 21
Views: 14013

Re: What is your background?

I wanted to be an inventor myself when i was a kid, kinda still want to... :3 Learned some programming with the ZX spectrum when i was around 8, nothing too fancy though, just basic loops and conditionals... how to draw a flag, and stuff; my dad wrote a slow lightpen-tracer once, but hat had zero re...
by zorg
Fri Dec 25, 2015 8:09 pm
Forum: General
Topic: Having trouble with code
Replies: 1
Views: 966

Re: Having trouble with code

Other than the fact that you don't seem to call p:draw() in love.draw, i see only two additional issues. First, you should make the Player table local, and return it at the end of the file, so you don't declare globals all over the place, like so: -- in player.lua local Player = {} ... return Player...
by zorg
Thu Dec 24, 2015 7:20 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 91661

Re: Post-0.10.0 feature wishlist

A good way to do is to just integrate any well used and made community module into the love code. Then why not just release a wrapper lib for those external libraries, which would basically do this: love.whatever = require 'lib.whatever' Then the job of maintaining the libs would remain separate fr...
by zorg
Thu Dec 24, 2015 11:59 am
Forum: Libraries and Tools
Topic: [libs] EJew's library pile. New: replays & playlists
Replies: 7
Views: 9378

Re: [libs] EJew's library pile. New: replays & playlists

I'm gonna love the heck out of the mmlplayer, thanks! :3
by zorg
Wed Dec 23, 2015 10:15 am
Forum: Support and Development
Topic: Switching gamestates with HUMP
Replies: 3
Views: 1709

Re: Switching gamestates with HUMP

In your intro:mousepressed function you're comparing the mouse button to "1", or the string representation of the number one, so Gamestate.switch is never called. A bit of clarification, with löve 0.9.x, you need to use mouseconstants, like "l" (lowercase L) like you do in menu:...
by zorg
Tue Dec 22, 2015 8:20 pm
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 79679

Re: LÖVE 0.10.0 released

Congrats on releasing 0.10.0! Hyped to use the new stuff.
by zorg
Tue Dec 22, 2015 1:13 am
Forum: Support and Development
Topic: Several Game files
Replies: 8
Views: 5011

Re: Several Game files

I think OP was talking about require(). To organize your game files into different modules, you can just put a require('yourModuleName') at the top of your main.lua and it will carry over all your global variables/functions to main.lua as if it were all one file. When you require() a lua file, don'...
by zorg
Mon Dec 21, 2015 2:24 pm
Forum: Support and Development
Topic: attempt to call global 'require'
Replies: 4
Views: 2249

Re: attempt to call global 'require'

You tag your own opening post as [SOLVED] then.
by zorg
Sun Dec 20, 2015 4:15 pm
Forum: General
Topic: Requesting 1.0.0 instead of 0.10.0
Replies: 28
Views: 10584

Re: Requesting 1.0.0 instead of 0.10.0

Murii wrote:
zorg wrote:
bobbyjones wrote:Love can't become 1.0 until is has HTTPS and microphone support lol.
And an expanded (better) audio API in general :3
You really dont want to mess around with audio and openal!
Believe me, i intend to! :3
by zorg
Sat Dec 19, 2015 5:34 pm
Forum: General
Topic: Requesting 1.0.0 instead of 0.10.0
Replies: 28
Views: 10584

Re: Requesting 1.0.0 instead of 0.10.0

And an expanded (better) audio API in general :3 I definitely want this, but I'm not very good at designing audio APIs. Suggestions are welcome! My suggestion is: make love.audio maintain a "pool" of "currently playing sources", and make .play() create (and return) one of those ...