Search found 472 matches
- Wed Aug 17, 2022 5:50 pm
- Forum: General
- Topic: About the love.load function
- Replies: 6
- Views: 2205
Re: About the love.load function
Personally, I either don't use love.load at all, or else I use it as pgimeno stated - declare things at the top of main.lua, and assign them elsewhere. Helps me keep my code clean(ish).
- Wed Aug 17, 2022 5:46 pm
- Forum: Support and Development
- Topic: Random Generation map error on Mobile
- Replies: 14
- Views: 3209
Re: Random Generation map error on Mobile
And anyone knows if thats better use love.window.getSafeArea( ) instead of love.graphics.getWidth()/Height()? safex, safey, safew, safeh = love.window.getSafeArea( ) screensizex=safew screensizey=safeh For desktop, there's absolutely no difference. On some mobile devices there's no difference. It w...
- Tue Aug 16, 2022 6:30 pm
- Forum: Support and Development
- Topic: Random Generation map error on Mobile
- Replies: 14
- Views: 3209
- Fri Aug 12, 2022 6:21 pm
- Forum: Games and Creations
- Topic: Exemplar(Release)
- Replies: 2
- Views: 3203
Re: Exemplar(Release)
The Itch link is currently broken, FYI
- Thu Aug 11, 2022 1:50 pm
- Forum: Support and Development
- Topic: Images
- Replies: 4
- Views: 2477
Re: Images
How do i put images in my thing (not game yet), i make sure the name is right and... i'm not very sure about the code, here is it For ease of readability on the forums, you can use [ code ] tags like this: function love.load() frame = newPaddedImage("frame_up.png") x = 0 y = 0 mv = 10 end...
- Mon Aug 08, 2022 5:48 pm
- Forum: Support and Development
- Topic: variables updated but not in love.graphics.rectangle
- Replies: 3
- Views: 1725
Re: variables updated but not in love.graphics.rectangle
No worries! And you're welcome. I've had plenty of those moments myself - we all have!
- Mon Aug 08, 2022 5:43 pm
- Forum: Support and Development
- Topic: advertizements in google play help
- Replies: 2
- Views: 1561
Re: advertizements in google play help
You probably want a library to handle that for you:
viewtopic.php?f=5&t=84226
viewtopic.php?f=5&t=84226
- Mon Aug 08, 2022 5:38 pm
- Forum: Support and Development
- Topic: Is there any best way to create pause game feature??
- Replies: 2
- Views: 2041
Re: Is there any best way to create pause game feature??
If you don't want a lot of if/else structuring, then it's time to start implementing state machines.
Also, why is love.keypressed() defined inside of love.update()? It really should be its own separate function IMO.
Also, why is love.keypressed() defined inside of love.update()? It really should be its own separate function IMO.
- Mon Aug 08, 2022 5:31 pm
- Forum: Support and Development
- Topic: variables updated but not in love.graphics.rectangle
- Replies: 3
- Views: 1725
Re: variables updated but not in love.graphics.rectangle
I does stop at the edge though, with no visible gap. If you want a black buffer around the rectangle, modify love.update to something like this:
Code: Select all
function love.update(dt)
if w < width-x*2 then
w = w + 1
end
if h < height-y*2 then
h = h + 1
end
end
- Fri Aug 05, 2022 5:42 pm
- Forum: General
- Topic: Efficient way of distributing items
- Replies: 11
- Views: 3721
Re: Efficient way of distributing items
Suppose you have 2 item with same rarity, like this: weapons[1] = {name = "super_sword_gun", rarity = 5, ...} weapons[2] = {name = "super_plasma_gun", rarity = 5, ...} If you pick random number smaller < 5, the for loop will always return "super_sword_gun" as it is che...