Search found 84 matches

by Ragzouken
Mon Sep 02, 2013 1:15 am
Forum: Libraries and Tools
Topic: channel hopping
Replies: 1
Views: 1047

channel hopping

Image
by Ragzouken
Mon Jun 10, 2013 9:43 am
Forum: Games and Creations
Topic: *swoosh* bubble-fishing! - Fishing Jam 2013
Replies: 1
Views: 1161

*swoosh* bubble-fishing! - Fishing Jam 2013

Swing your bubble wand to catch fish! Try to follow the pattern; listen for the bell and splash sounds. 360 controller left analogue stick to point wand A to extend wand mouse hold left to point wand hold right to extend wand LÖVE: http://you.mongle.me/love/fishifishi.love Windows: http://you.mongle...
by Ragzouken
Fri May 17, 2013 11:40 am
Forum: Support and Development
Topic: Keep audio in sync / move to main thread
Replies: 1
Views: 1389

Re: Keep audio in sync / move to main thread

I guess you're already trying with accumulating dt? Alternatively you could try using love.timer.getMicroTime to judge how far through the track you should be (not sure if it would make any difference). You might do best using Source:tell to find the current position of the audio and synchronise the...
by Ragzouken
Sat May 11, 2013 3:52 pm
Forum: Games and Creations
Topic: soundmap i
Replies: 3
Views: 2113

Re: soundmap i

Hey thanks - I very recently added a new button to repeat the objective for that reason (x on xbox, enter on keyboard, or middle click on mouse). Were you able to visualise the layout and find your way around very well?
by Ragzouken
Wed May 08, 2013 8:33 pm
Forum: Games and Creations
Topic: soundmap i
Replies: 3
Views: 2113

soundmap i

I created another audiogame, this one is much simpler than my last and should be very easy. It's based on navigating a graph of locations. It'd be really helpful if I could get some feedback from people on how easy it is to visualise / learn the map from just the sound information I am presenting. T...
by Ragzouken
Tue May 07, 2013 8:11 am
Forum: Support and Development
Topic: Math.random()
Replies: 15
Views: 4711

Re: Math.random()

spynaz wanted real numbers in the range, those give you integers
by Ragzouken
Sun May 05, 2013 9:02 am
Forum: Support and Development
Topic: Physics questions
Replies: 2
Views: 1492

Re: Physics questions

Not sure I fully understand what you're asking, but for 1. I would always store a "pointer" to a table of metadata (that table might also be the object it is describing) and I'd but some type information in there. Usually something like: local data = { player=true, blocking=false, object=T...
by Ragzouken
Sun May 05, 2013 8:30 am
Forum: Support and Development
Topic: Perlin Noise
Replies: 7
Views: 3564

Re: Perlin Noise

This is a very open question. You really need to work out what kind of maps you want to generate and work from there. There are lots of techniques and ways to combine them all, and each will give maps with different characteristics. Perlin noise is one technique but it may not be appropriate for wha...
by Ragzouken
Wed May 01, 2013 9:38 am
Forum: General
Topic: Powerful Tutorials (in anything!?)
Replies: 2
Views: 2282

Re: Powerful Tutorials (in anything!?)

You could try looking at the community blogs: http://blogs.love2d.org/ there's some good stuff there :)
by Ragzouken
Sun Apr 28, 2013 7:35 pm
Forum: Games and Creations
Topic: soundscape (Ludum Dare 26)
Replies: 0
Views: 1398

soundscape (Ludum Dare 26)

Here is the game I made for Ludum Dare (the theme was minimalism) :)

You navigate a maze using only sound.



A .zip and .love are available on the submission page.