Search found 41 matches
- Sun Apr 02, 2017 4:33 am
- Forum: Support and Development
- Topic: Non-Blocking Application Execution
- Replies: 0
- Views: 1169
Non-Blocking Application Execution
I'm trying to get an updater finished, and I want to make it so that if the game is launched without the updater being launched, it launches the updater, checks the files, and when it finishes launches the game again with an argument telling it the updater was launched. However, using os.execute() c...
- Thu Feb 04, 2016 5:25 am
- Forum: Support and Development
- Topic: Mobile App Purchases
- Replies: 4
- Views: 3338
Mobile App Purchases
Is there any system (or plans for one) that incorporates this? I've read a little into the new .10 release but I didn't find anything on the topic and nothing in the forums. The reason I ask is I'm working on the design and prototyping for an app that my friend and I are looking for a final developm...
- Thu Nov 06, 2014 1:44 pm
- Forum: Support and Development
- Topic: In-Game Purchases
- Replies: 6
- Views: 3344
Re: In-Game Purchases
Actually, for what I need it's only processing. While yes you would have to ship the game with bonus content if you do use payments to unlock it, what I needed it for was server services I.E. accessing different sections of the game server. Thank you all for the assistance, I'll be considering these...
- Thu Nov 06, 2014 6:00 am
- Forum: Support and Development
- Topic: In-Game Purchases
- Replies: 6
- Views: 3344
Re: In-Game Purchases
After reading what you said I investigated and apparently Lua supports HTTPS connections via a library known as LuaSec (cited below). This could be used to extend the TCP server from Bartbes' LUBE and could be a potential solution. If I come up with one, I'll be sure to post it. LuaSec - https://git...
- Wed Nov 05, 2014 10:55 pm
- Forum: Support and Development
- Topic: In-Game Purchases
- Replies: 6
- Views: 3344
In-Game Purchases
Hello everyone, I'm working on some server side stuff for an authentication server built on LUBE from our lovely Bartbes however I was looking for how I can add support for payments inside Love or if anyone knew what to do for this? I've tried looking it up but it's not yielding much either generall...
- Tue Oct 14, 2014 4:42 am
- Forum: Support and Development
- Topic: Overwrite Data
- Replies: 14
- Views: 9625
Re: Overwrite Data
Right well, it should suffice for my usage. The data files for Units are static and formatted by hand. Nothing strange should be going on in there. I will simply use a recursion method. I'll do something like function copyTable(t) local tbl = {} for k, v in pairs(t) do if type(v) == "table"...
- Tue Oct 14, 2014 2:17 am
- Forum: Support and Development
- Topic: Overwrite Data
- Replies: 14
- Views: 9625
Re: Overwrite Data
That's what I thought, thanks for that. Would this work for the naming convention as well. Say I have a table t, and inside the table it has info, also a table. Would deep copying account for it so that if: local x = deepCopy(t) x.info.someKey? That's the only thing I was thinking about was whether ...
- Mon Oct 13, 2014 9:41 pm
- Forum: Support and Development
- Topic: Window Overlay
- Replies: 3
- Views: 2732
Re: Window Overlay
I believe he was asking about attaching Love to a different executable? If this is the case, then I'd suggest you write your own. Injecting data into files is very tricky and sometimes muddy in the "legality" department so I doubt anyone here will help you. Sorry. If you're referring to so...
- Mon Oct 13, 2014 9:35 pm
- Forum: Support and Development
- Topic: Overwrite Data
- Replies: 14
- Views: 9625
Re: Overwrite Data
I'm still confused as to why the data was mixed. What I was doing was taking data from the file, and copying it to the self variable of the class via direct assignment. I would then use the class method member to modify the values. But if I do this to a second object it was modifying both. From what...
- Mon Oct 13, 2014 6:18 pm
- Forum: Support and Development
- Topic: Overwrite Data
- Replies: 14
- Views: 9625
Re: Overwrite Data
I have found a solution to the problem, but I don't know why. Apparently you cannot directly copy data from a required file. To solve this issue, one has to iterate over the key value pairs for the data and copy it into the initialization. This may have something to do with require. It is possible t...