Search found 1239 matches
- Thu Jan 10, 2013 10:35 am
- Forum: General
- Topic: Ludum Dare 25 Results
- Replies: 10
- Views: 3547
Re: Ludum Dare 25 Results
It's nice to see a Love2D game getting as high as #7. And well done compiling that list, SiENcE.
- Tue Jan 08, 2013 10:48 am
- Forum: General
- Topic: Ludum Dare 25 Results
- Replies: 10
- Views: 3547
Re: Ludum Dare 25 Results
Thank you.
I'm still not sure what I'm going to do next time. A result like this is very gratifying, but the work required is grinding. We'll see.
I'm still not sure what I'm going to do next time. A result like this is very gratifying, but the work required is grinding. We'll see.
- Tue Jan 08, 2013 3:13 am
- Forum: General
- Topic: Ludum Dare 25 Results
- Replies: 10
- Views: 3547
Ludum Dare 25 Results
Well, the results have come in for Ludum Dare 25. Here's the competition's top 50 , out of 902 entries. I personally scored place #27 (my best yet), which I didn't expect at all, especially considering the input lag issue. Congratulations to leafo on scoring #19; not particularly surprising consider...
- Sat Jan 05, 2013 4:32 am
- Forum: Libraries and Tools
- Topic: Tic Tac Toe Board
- Replies: 4
- Views: 2462
Re: Tic Tac Toe Board
Pretty much what Jasoco said. Show us what you've tried, and then we might be able help.
Also, this kind of thing is better posted in the "Support and Development" subforum.
Also, this kind of thing is better posted in the "Support and Development" subforum.
- Sat Jan 05, 2013 4:26 am
- Forum: General
- Topic: Beginner getting started on LÖVE
- Replies: 3
- Views: 1722
Re: Beginner getting started on LÖVE
Keep in mind that series is more targeted at those with some previous programming experience, so you may find that a bit hard to grasp.Roland_Yonaba wrote:If you're starting with Love/Lua, checkout BlackBullet's tutorial series.
- Fri Jan 04, 2013 7:08 am
- Forum: General
- Topic: love.keyboard.isDown() Function
- Replies: 4
- Views: 3165
Re: love.keyboard.isDown() Function
You should be using dt when moving your character around. Indeed. Example: char1x = char1x + speed * dt I'm guessing the framerate of your game has been capped at 60 (thanks to v-sync), so you'll probably want to set speed to 60 to get a similar effect to what you were getting before: char1x = char...
- Fri Jan 04, 2013 1:40 am
- Forum: Support and Development
- Topic: Optimization tips
- Replies: 26
- Views: 7914
Re: Optimization tips
by experience, i know that drawing is worse than calculating If you're talking about the performance of visual calculations versus logic calculations, it depends. It's that rendering is more draining in most games (especially modern 3D ones), though there are some which rely heavily on logic (advan...
- Thu Jan 03, 2013 9:58 am
- Forum: Libraries and Tools
- Topic: Help with Tic Tac Toe
- Replies: 9
- Views: 5207
Re: Help with Tic Tac Toe
Okay guys. I know it seems that way, that I'm lazy and all, but I've tried and there isn't enough time. I've downloaded tutorials, watched them for 2 days, read bunch of stuff. The project is due January 5th. Try to understand me, please. Ok. Perhaps try to formulate an idea on how the game might w...
- Thu Jan 03, 2013 8:58 am
- Forum: Libraries and Tools
- Topic: Help with Tic Tac Toe
- Replies: 9
- Views: 5207
Re: Help with Tic Tac Toe
Here you go:
- Thu Jan 03, 2013 3:17 am
- Forum: Support and Development
- Topic: Optimization tips
- Replies: 26
- Views: 7914
Re: Optimization tips
Be sure to check your FPS (frames per second) too. You can get the current FPS by calling love.timer.getFPS ; you'll want to print it out to the screen. If you think something is a performance hog, run the game with it on and again with it off. For small things, you won't be able to tell a differenc...