Search found 1239 matches

by BlackBulletIV
Thu Jan 10, 2013 10:35 am
Forum: General
Topic: Ludum Dare 25 Results
Replies: 10
Views: 2110

Re: Ludum Dare 25 Results

It's nice to see a Love2D game getting as high as #7. And well done compiling that list, SiENcE.
by BlackBulletIV
Tue Jan 08, 2013 10:48 am
Forum: General
Topic: Ludum Dare 25 Results
Replies: 10
Views: 2110

Re: Ludum Dare 25 Results

Thank you. :)

I'm still not sure what I'm going to do next time. A result like this is very gratifying, but the work required is grinding. We'll see.
by BlackBulletIV
Tue Jan 08, 2013 3:13 am
Forum: General
Topic: Ludum Dare 25 Results
Replies: 10
Views: 2110

Ludum Dare 25 Results

Well, the results have come in for Ludum Dare 25. Here's the competition's top 50 , out of 902 entries. I personally scored place #27 (my best yet), which I didn't expect at all, especially considering the input lag issue. Congratulations to leafo on scoring #19; not particularly surprising consider...
by BlackBulletIV
Sat Jan 05, 2013 4:32 am
Forum: Libraries and Tools
Topic: Tic Tac Toe Board
Replies: 4
Views: 1184

Re: Tic Tac Toe Board

Pretty much what Jasoco said. Show us what you've tried, and then we might be able help.

Also, this kind of thing is better posted in the "Support and Development" subforum.
by BlackBulletIV
Sat Jan 05, 2013 4:26 am
Forum: General
Topic: Beginner getting started on LÖVE
Replies: 3
Views: 885

Re: Beginner getting started on LÖVE

Roland_Yonaba wrote:If you're starting with Love/Lua, checkout BlackBullet's tutorial series.
Keep in mind that series is more targeted at those with some previous programming experience, so you may find that a bit hard to grasp.
by BlackBulletIV
Fri Jan 04, 2013 7:08 am
Forum: General
Topic: love.keyboard.isDown() Function
Replies: 4
Views: 1547

Re: love.keyboard.isDown() Function

You should be using dt when moving your character around. Indeed. Example: char1x = char1x + speed * dt I'm guessing the framerate of your game has been capped at 60 (thanks to v-sync), so you'll probably want to set speed to 60 to get a similar effect to what you were getting before: char1x = char...
by BlackBulletIV
Fri Jan 04, 2013 1:40 am
Forum: Support and Development
Topic: Optimization tips
Replies: 26
Views: 4217

Re: Optimization tips

by experience, i know that drawing is worse than calculating If you're talking about the performance of visual calculations versus logic calculations, it depends. It's that rendering is more draining in most games (especially modern 3D ones), though there are some which rely heavily on logic (advan...
by BlackBulletIV
Thu Jan 03, 2013 9:58 am
Forum: Libraries and Tools
Topic: Help with Tic Tac Toe
Replies: 9
Views: 2809

Re: Help with Tic Tac Toe

Okay guys. I know it seems that way, that I'm lazy and all, but I've tried and there isn't enough time. I've downloaded tutorials, watched them for 2 days, read bunch of stuff. The project is due January 5th. Try to understand me, please. Ok. Perhaps try to formulate an idea on how the game might w...
by BlackBulletIV
Thu Jan 03, 2013 8:58 am
Forum: Libraries and Tools
Topic: Help with Tic Tac Toe
Replies: 9
Views: 2809

Re: Help with Tic Tac Toe

Here you go:
game.love
(6.35 KiB) Downloaded 324 times
by BlackBulletIV
Thu Jan 03, 2013 3:17 am
Forum: Support and Development
Topic: Optimization tips
Replies: 26
Views: 4217

Re: Optimization tips

Be sure to check your FPS (frames per second) too. You can get the current FPS by calling love.timer.getFPS ; you'll want to print it out to the screen. If you think something is a performance hog, run the game with it on and again with it off. For small things, you won't be able to tell a differenc...