Search found 146 matches

by Kyle
Wed Mar 20, 2013 6:51 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506556

Re: What's everyone working on? (tigsource inspired)

I'm making a spacey RTS with lots of detail, a giant, generated galaxy, multiplayer, and lots of easter eggs!

Image

But right now, it's just lots of ships orbiting a planet. I'm currently working on making a way for ships to transfer orbits...
by Kyle
Wed Mar 20, 2013 6:23 pm
Forum: Support and Development
Topic: How to stop the spam problem!
Replies: 9
Views: 3341

How to stop the spam problem!

by Kyle
Tue Mar 19, 2013 4:20 pm
Forum: General
Topic: New guy, performance question
Replies: 33
Views: 18261

Re: New guy, performance question

About skeletal animations, how are triangles (or texture coordinates) related? I saw a good example of this somewhere, but I seem to have lost it. I'm referring to animations where the shape itself is distorted, rather than just rotating, scaling, or translating distinct parts. It's more or less es...
by Kyle
Mon Mar 18, 2013 2:04 am
Forum: Support and Development
Topic: Circular Confusion
Replies: 3
Views: 2773

Re: Circular Confusion

Nope. That function is curiously missing that. I ran into the same problem the other day. You can, however, create your own arc function that would simply draw a number of lines, since that's all love.graphics.arc does anyway (the segments argument actually defines how many lines to do.)
by Kyle
Mon Mar 18, 2013 1:58 am
Forum: General
Topic: New guy, performance question
Replies: 33
Views: 18261

Re: New guy, performance question

About skeletal animations, how are triangles (or texture coordinates) related? I saw a good example of this somewhere, but I seem to have lost it. I'm referring to animations where the shape itself is distorted, rather than just rotating, scaling, or translating distinct parts. It's more or less es...
by Kyle
Sat Mar 16, 2013 11:29 pm
Forum: General
Topic: New guy, performance question
Replies: 33
Views: 18261

Re: New guy, performance question

timmeh42 wrote:
spectralcanine wrote:Just out of curiosity, why would you need to map texture coordinates to triangles in a 2D game?
Shockwave-like distortions
Smooth arbitrarily-curved textured things (eg traintracks from birds-eye-view)
Faux-3D perspective

...among many others
Also, skeletal animation and such!